diff --git a/content/posts/newsletter-009/index.md b/content/posts/newsletter-009/index.md index bf04264a6..94d313d46 100644 --- a/content/posts/newsletter-009/index.md +++ b/content/posts/newsletter-009/index.md @@ -370,6 +370,71 @@ Here's a roundup of some of them: ![fermi paradox screenshot](fermi-paradox.jpg) + +### [Veloren][veloren] + +![Buildings](veloren1.png) + +^ _Early procedural building generation_ + +[Veloren][veloren] is an open world, open-source voxel RPG +inspired by Dwarf Fortress and Cube World. + +Lots of systems have been finished up in April to prepare for the launch of 0.6. +Many improvements have been made to the combat systems. Basic world and +civilization simulations have been implemented. Lots of new soundtracks have +been added. The UI is being reworked. Experimental work is being done with +migrating to wgpu, and the level of detail system is a lot closer to being +merged. Villagers have been getting a lot of love as well, making the world feel +more alive. + +Here is the April changelog: + +```text +- Complete rewrite of the combat system into a state machine +- Abilities like Dash and Triplestrike +- Fireball explosions +- Many new armors and weapons to find in chests +- Fleshed out "attack" animation into alpha, beta and spin type attacks +- Fleshed out range attack into charging and shooting anims for staff/bow +- Added a silhouette for players when they are occluded +- Added transparency to the player when zooming in +- Added dragging and right-click to use functionality to inventory, armor & hotbar slots +- Added basic world and civilisation simulation +- Added fields, crops and scarecrows, paths, bridges, procedural house generation +- Added lampposts, NPCs that spawn in towns, and simple dungeons +- Added sub-voxel noise effect +- Added waypoints next to dungeons +- Added non-uniform block heights +- Added a Level of Detail (LoD) system for terrain sprites and entities +- Villagers tools and clothing, cultists clothing +- You can start the game by pressing "enter" from the character selection menu +``` + +![Hanging out](veloren2.png) + +^ _Early procedural building generation_ + +You can read more about some specific topics from April: + +- [Player Transparency](https://veloren.net/devblog-62#capucho) +- [Towns and Dungeons](https://veloren.net/devblog-64#towns-and-dungeons) +- [wgpu](https://veloren.net/devblog-64#wgpu-with-capucho) +- [Tarpaulin and Toolchains](https://veloren.net/devblog-65#tarpaulin-and-toolchains-by-angelonfira) +- [LoD Progress](https://veloren.net/devblog-65#lod-and-lighting-progress-from-sharp) +- [Sprite LoD](https://veloren.net/devblog-65#sprite-lod-from-zesterer) + +The final touches of 0.6 are wrapping up. The team will meet once 0.6 is +released to disucss what 0.7 will look like. See you next month! + +April's full weekly devlogs: "This Week In Veloren...": +[#62](https://veloren.net/devblog-62), +[#63](https://veloren.net/devblog-63), +[#64](https://veloren.net/devblog-64), +[#65](https://veloren.net/devblog-65), + +[veloren]: https://veloren.net + ## Library & Tooling Updates ### Rust Sokoban Tutorial diff --git a/content/posts/newsletter-009/veloren1.png b/content/posts/newsletter-009/veloren1.png new file mode 100644 index 000000000..219e0cf4a Binary files /dev/null and b/content/posts/newsletter-009/veloren1.png differ diff --git a/content/posts/newsletter-009/veloren2.png b/content/posts/newsletter-009/veloren2.png new file mode 100644 index 000000000..b12e367a5 Binary files /dev/null and b/content/posts/newsletter-009/veloren2.png differ