@@ -195,6 +195,28 @@ with highlights also published on [YouTube][sailing-youtube].
195195[ sailing-twitch ] : https://twitch.tv/kunosstefano
196196[ sailing-youtube ] : https://youtube.com/channel/UC7n_g2xDySrmKRaf41rSwlg
197197
198+ ### [ Garden] : May Devlog
199+
200+ ![ screenshot: buildings & trees] ( garden.jpg )
201+
202+ [ Garden] [ garden ] is an upcoming game centered around growing realistic plants.
203+
204+ [ May] [ garden-devlog ] devlog were posted.
205+ Some of the updates:
206+
207+ - The core logic of the plant simulation was rewritten,
208+ allowing for a broader variety of (more adaptable) plants,
209+ with a broader difference in tree growth behavior across different species.
210+ - A WIP [ point-cloud drawing tool] ( [garden-kaleidoscope] ) (currently named Kaleidoscope)
211+ for creating some parts of the game world.
212+ - Optimizations: such as reducing the number of objects to be drawn by 90%
213+ (mostly via frustum culling).
214+ - Anti-aliasing, new leaves, and textures.
215+
216+ [ garden ] : https://epcc.itch.io/garden
217+ [ garden-devlog ] : https://cyberplant.xyz/posts/may
218+ [ garden-kaleidoscope ] : https://twitter.com/logicsoup/status/1259953969427873799
219+
198220### [ Sandbox]
199221
200222[ ![ Sandbox gameplay demo] ( sandbox.jpeg )] ( https://streamable.com/0bhbol# )
@@ -230,6 +252,45 @@ Got any ideas? Leave an [issue on github][Sandbox], or add it yourself!
230252
231253[ Sandbox ] : https://github.com/JMS55/sandbox
232254
255+ ### [ orb.farm]
256+
257+ ![ an example of a living ecosystem] ( orb_farm.jpeg )
258+
259+ [ orb.farm] is a virtual ecosystem where different species of creature can live,
260+ grow and die as part of a self-contained food chain.
261+ Made by by [ Max Bittker] ([ sandspiel's author] [ about-sandspiel ] ).
262+
263+ Element types:
264+
265+ - Inert: Clear, Water, Glass, Sand, Stone, Wood
266+ - Autotrophs
267+ - Algae: Photosynthesizes sunlight & carbon dioxide to produce nutrients and oxygen.
268+ Life of the party!
269+ - Grass: Grows into eel grass, which is a source of food and oxygen.
270+ Needs to pull nitrogen from sand in order to grow.
271+ - Daphnia (herbivore): Also know as water fleas, these freshwater zooplankton
272+ are a key species in the ecosystem.
273+ They feed on algae, and lay eggs which can lay dormant for a long time!
274+ More active at night.
275+ - Carnivores
276+ - Fish: They feed mostly on daphnia but will also eat on the biofilm
277+ that grows on plants. I can't tell what they're thinking.
278+ - Goldfish: Loyal but simple minded. Breathes oxygen
279+ - Decomposers
280+ - Bacteria: Aerobically breaks down waste into nitrogen.
281+ Decomposers are very important parts to a functioning ecosystem.
282+ Blows bubbles when happy.
283+
284+ [ The source code is available here.] [ orb-farm-src ]
285+
286+ _ Discussions:
287+ [ /r/rust] ( https://reddit.com/r/rust/comments/gm4whz/orbfarm_a_virtual_aquatic_ecosystem_implemented ) _
288+
289+ [ orb.farm ] : https://orb.farm
290+ [ orb-farm-src ] : https://github.com/MaxBittker/orb.farm
291+ [ Max Bittker ] : https://maxbittker.com
292+ [ about-sandspiel ] : https://maxbittker.com/making-sandspiel
293+
233294### For The Quest
234295
235296![ For The Quest screenshot] ( forthequest.jpg )
@@ -295,6 +356,27 @@ of the game's physics engine.
295356[ tokio ] : https://tokio.rs
296357[ miniquad ] : https://github.com/not-fl3/miniquad/
297358
359+ ### [ Stellary] [ stellary ]
360+
361+ ![ Game's logo] ( stellary.jpeg )
362+
363+ [ Stellary] [ stellary ] by [ Coffé Junk Studio] [ coffe ] is a fast-paced multiplayer
364+ artillery game that promises exciting battles and real-time gravity physics.
365+
366+ > Your goal is to "defend" your planet by destroying the enemy’s planet.
367+ > Be careful, though, your missiles don't always fly straight.
368+ > Be sure to take into account the gravity of planets, the sun,
369+ > and other celestial bodies!
370+ > Try out different tactics, e.g. sling shoting missiles around the sun,
371+ > spaming them, or lining up sniper shots!
372+
373+ The game is made using the studio's "Sphere Engine"
374+ that is being implemented using Rust and Vulkan.
375+
376+ [ stellary ] : https://coffejunkstudio.itch.io/stellary
377+ [ stellary-trailer ] : https://youtube.com/watch?v=1eVU4Pelp4g
378+ [ coffe ] : https://twitter.com/CoffeJunkStudio
379+
298380### Dig Escape
299381
300382![ Dig Escape] ( digescape.png )
@@ -345,6 +427,17 @@ Full devlogs:
345427
346428[ akigi ] : https://akigi.com
347429
430+ ### [ On FPS Game Progress \# 1] [ on-fps-game-1 ]
431+
432+ [ ![ Video demo of the current progress] ( on-fps.jpeg )] [ on-fps-game-video ]
433+
434+ [ Atil Kockar posted the first devlog about their experience] [ on-fps-game-1 ]
435+ of writing an FPS game using Rust, SDL, and OpenGL.
436+ At the moment, the game features loading .obj files, drawing simple UI,
437+ and Q3-style character controller logic.
438+
439+ [ on-fps-game-1 ] : http://atilkockar.com/on-fps-game-progress-1
440+ [ on-fps-game-video ] : https://youtube.com/watch?v=TvgWOEnlXw4
348441## Learning Material Updates
349442
350443### Rust Sokoban Tutorial
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