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Newsletter 9: Veloren (#133)
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content/posts/newsletter-009/index.md

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@@ -472,6 +472,71 @@ Here's a roundup of some of them:
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![fermi paradox screenshot](fermi-paradox.jpg)
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### [Veloren][veloren]
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![Buildings](veloren1.png)
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^ _Early procedural building generation_
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[Veloren][veloren] is an open world, open-source voxel RPG
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inspired by Dwarf Fortress and Cube World.
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Lots of systems have been finished up in April to prepare for the launch of 0.6.
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Many improvements have been made to the combat systems. Basic world and
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civilization simulations have been implemented. Lots of new soundtracks have
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been added. The UI is being reworked. Experimental work is being done with
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migrating to wgpu, and the level of detail system is a lot closer to being
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merged. Villagers have been getting a lot of love as well, making the world feel
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more alive.
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Here is the April changelog:
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```text
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- Complete rewrite of the combat system into a state machine
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- Abilities like Dash and Triplestrike
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- Fireball explosions
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- Many new armors and weapons to find in chests
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- Fleshed out "attack" animation into alpha, beta and spin type attacks
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- Fleshed out range attack into charging and shooting anims for staff/bow
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- Added a silhouette for players when they are occluded
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- Added transparency to the player when zooming in
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- Added dragging and right-click to use functionality to inventory, armor & hotbar slots
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- Added basic world and civilisation simulation
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- Added fields, crops and scarecrows, paths, bridges, procedural house generation
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- Added lampposts, NPCs that spawn in towns, and simple dungeons
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- Added sub-voxel noise effect
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- Added waypoints next to dungeons
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- Added non-uniform block heights
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- Added a Level of Detail (LoD) system for terrain sprites and entities
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- Villagers tools and clothing, cultists clothing
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- You can start the game by pressing "enter" from the character selection menu
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```
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![Hanging out](veloren2.png)
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^ _Early procedural building generation_
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You can read more about some specific topics from April:
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- [Player Transparency](https://veloren.net/devblog-62#capucho)
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- [Towns and Dungeons](https://veloren.net/devblog-64#towns-and-dungeons)
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- [wgpu](https://veloren.net/devblog-64#wgpu-with-capucho)
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- [Tarpaulin and Toolchains](https://veloren.net/devblog-65#tarpaulin-and-toolchains-by-angelonfira)
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- [LoD Progress](https://veloren.net/devblog-65#lod-and-lighting-progress-from-sharp)
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- [Sprite LoD](https://veloren.net/devblog-65#sprite-lod-from-zesterer)
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The final touches of 0.6 are wrapping up. The team will meet once 0.6 is
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released to disucss what 0.7 will look like. See you next month!
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April's full weekly devlogs: "This Week In Veloren...":
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[#62](https://veloren.net/devblog-62),
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[#63](https://veloren.net/devblog-63),
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[#64](https://veloren.net/devblog-64),
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[#65](https://veloren.net/devblog-65),
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[veloren]: https://veloren.net
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## Library & Tooling Updates
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### Rust Sokoban Tutorial
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