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Newsletter 10: wg issues and bonus (#167)
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content/posts/newsletter-010/index.md

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@@ -958,6 +958,13 @@ Robo Instructus][otf-font-robo].
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<!-- Up to 10 links to interesting issues -->
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- [rust-gamedev/wg](https://github.com/rust-gamedev/wg):
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- [#77 "Can we contribute to OpenXR to get Keyboard/Mouse support to be official?"](https://github.com/rust-gamedev/wg/issues/77)
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- [rust-gamedev/rust-gamedev.github.io](https://github.com/rust-gamedev/rust-gamedev.github.io):
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- [#150 "Jobs Section"](https://github.com/rust-gamedev/rust-gamedev.github.io/issues/150)
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- [rust-gamedev/arewegameyet](https://github.com/rust-gamedev/arewegameyet):
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- [#320 "A different section for gamejam games?"](https://github.com/rust-gamedev/arewegameyet/issues/320)
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## Meeting Minutes
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Just an interesting Rust gamedev link from the past. :)
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[Citybound][cb] is a WIP city building game that uses microscopic models
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to vividly simulate the organism of a city arising
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from the interactions of millions of individuals.
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[![A screenshot from the recording](cb-talk-video.jpeg)][cb-video]
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During RustFest Zurich 2017, [Anselm Eickhoff] gave an interesting talk
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"Type-safe & high-perf distributed actor systems with Rust":
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brief histiry of Citybound, why Rust was choosen, actors in a networked setting,
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a few live demos, and lessons learned.
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You can [watch the recording here][cb-video] ([slides][cb-slides]).
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_Discussions:
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[/r/Citybound](https://reddit.com/r/Citybound/comments/77dc7m/my_full_rustfest_talk),
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[/r/rust](https://reddit.com/r/rust/comments/77ddu6/typesafe_highperf_distributed_actor_systems)_
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[Anselm Eickhoff]: https://aeplay.org
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[cb]: https://aeplay.org/citybound
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[cb-video]: https://youtube.com/watch?v=qr9GTTST_Dk
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[cb-slides]: https://www.dropbox.com/s/z9ddkhz2pbidt8c/rustfest.pdf?dl=0
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That's all news for today, thanks for reading!

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