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content/news/028/index.md

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@@ -85,7 +85,7 @@ working on at the next meetup on [December 11th][rust-meetup-dec-time], fill out
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_The melee weapon in action_
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[Flesh] by [@im_oab] is a 2D-horizontal shmup game with hand-drawn animation and
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organic/fleshy theme. It is implemented using [Tetra]. This month's updates
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an organic/fleshy theme. It is implemented using [Tetra]. This month's updates
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include:
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- Support different types of ships that players can choose.
@@ -136,7 +136,7 @@ Rust (via [godot-rust][bitgun-godot-rust]).
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They recently implemented a mission system, where you can select one of [three
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types of missions][bitgun-missions] to go to from the central camp. One is to
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defend supplies from horde of zombies, second is to search a facility for some
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defend supplies from a horde of zombies, the second is to search a facility for some
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object or clear all the zombies and the last one is to fight your way through a
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tunnel full of spiders and other enemies! They also worked on a
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[tutorial][bitgun-tutorial].
@@ -157,7 +157,7 @@ Halloween Mahjong Solitaire ([GitHub][mahjong-github]) by
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[@Syn-Nine][synnine-twitter] is a game created for the [Game Developers
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Refuge 4x4x4 Challenge] in October 2021.
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The challenge was to create a Halloween themed game based on four emojis. In
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The challenge was to create a Halloween-themed game based on four emojis. In
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this case the chosen emoji combination was: skull_and_crossbones, bat, game_die,
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and shinto_shrine (☠️ 🦇 🎲 ⛩️).
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@@ -213,7 +213,7 @@ Experience sharing went through a large overhaul to evenly distribute EXP gained
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across groups. The difficulty of dungeons was adjusted to be more balanced for
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new players. Persistence was added to skills, and measures were put in place to
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help with future migrations to new skill trees. Work was done on site2, the
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system that is used to generate structures in a procedural way. This will help
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system that is used to generate structures procedurally. This will help
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make the variance more dynamic by adding more parameters that can be adjusted.
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In December, Veloren will release 0.12, hopefully with some holiday spirit!
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@@ -267,14 +267,14 @@ _Discussions:
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[![A molecoole and some enemies](molecoole.png)][molecoole-steam]
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Molecoole is a top-down shooter roguelike where you build your character from
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different atoms. Each atom has a unique ability providing tons of variety
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different atoms. Each atom has a unique ability to provide tons of variety
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between playthroughs. It's made using the [Bevy
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Engine](https://github.com/bevyengine/bevy).
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This month Molecoole launched its [Steam page][molecoole-steam]! They also added
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[new weapons][weapon-twitter] and new [bosses][boss-twitter].
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In December their main focus will be on audio, and polishing the game.
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In December their main focus will be on audio and polishing the game.
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[molecoole-steam]: https://store.steampowered.com/app/1792170/Molecoole/
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[weapon-twitter]: https://twitter.com/kiss_mrton/status/1459567092995403776
@@ -295,7 +295,7 @@ addition of gameplay features are ongoing as the planned Q2 2022 Steam Early
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Access release gets closer and closer.
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December 2021 will see an attempt to port the rendering backend of the game from
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DirectX 11 to WGPU in order to widen the number of platforms reacheable with a
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DirectX 11 to WGPU to widen the number of platforms reachable with a
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particular interest in the Steam Deck that seems to offer the perfect controller
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layout for such a demanding simulation as Hydrofoil Generation.
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@@ -317,7 +317,7 @@ Idu ([Discord][idu-discord]) by [@logicsoup] and [@epcc10] is an upcoming game
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centered around growing realistic plants.
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In November, a new major update was released that overhauled the automatic
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watering system. In addition, an automatic stair builder and a grass cutting
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watering system. In addition, an automatic stair builder and a grass-cutting
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tool was added to reduce the tediousness of these common tasks.
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A free playable alpha demo is available at [Idu's Discord server's
@@ -337,8 +337,8 @@ Combine&Conquer by [Martin Buck][@I3ck] is a WIP strategy game about automation
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similar to Satisfactory or Factorio.
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This month Martin finished [writing a detailed devlog][cnc-logs] for the project
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from first commit up until now. A few dozens of short posts cover variuos topics
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including: simulation of arms and conveyor belts with moving items, blueprints,
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from the first commit up until now. A few dozen short posts cover various topics
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including simulation of arms and conveyor belts with moving items, blueprints,
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testing, rendering, save and load, tech tree and research, and multiplayer.
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_Discussions:
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platformer, where players can also build their own levels and share them with
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others.
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Currently a prototype of the game is in development. The game is written with
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Currently, a prototype of the game is in development. The game is written with
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the [Bevy game engine][bevy] and the [Rapier physics engine][rapier] and is
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compiled to WebAssembly. The prototype is still very basic, but you can already
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place and remove blocks and have a feeling about the physics recreation of the
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original games.
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In the past months there also has been the SHRM token launch and a [token
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In the past months, there also has been the SHRM token launch and a [token
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airdrop][shrm-airdrop] for NEAR early adopters. The [Shroom Kingdom
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DAO][shrm-dao] is looking for people, who want to become involved and get paid
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with their very own token.
@@ -433,7 +433,7 @@ features and changes][tetra-07], and feel free to suggest more!
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The hottest HTML5 + WASM game engine for games written in Rust with web-sys.
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[@PsichiX], the creator of [Oxygengine], spent last two months on making:
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[@PsichiX], the creator of [Oxygengine], spent the last two months on making:
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- First few chapters of the book explaining how Oxygengine works in: [Oxygengine
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Essentials Book][oxygengine-book].
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the engine.
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- Plugin-based asset pipeline as well as support for LDtk software projects.
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All these changes marks the beginning of stabilizing phase of the engine. The
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All of these changes mark the beginning of stabilizing phase of the engine. The
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API more or less won't change much - now the focus is put entirely on the
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features that will push progress towards the Ignite visual game editor for
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artists and game designers to use.
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Another update from [@herberticus] is a bonus article for the [Hands-on
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Rust][hor] book: ["Run Your Rust Games in a Browser"][hor-bonus] that guides the
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reader though the basics of building and publishing [bracket-lib] games in
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reader through the basics of building and publishing [bracket-lib] games in
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WebAssembly.
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[hor-bonus]: https://hands-on-rust.com/2021/11/06/run-your-rust-games-in-a-browser-hands-on-rust-bonus-content/
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- Interactive loading
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- Scaling images to equal size
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- Optional Margin between images
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- Custom Aspect Ratio - now you can set aspect ratio by text in any form
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- CLI - You can use it without GUI and embed to your project manager tool
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- Optional margin between images
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- Custom aspect ratio; now you can set aspect ratio by text in any form
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- CLI; you can use it without GUI and embed it into your project manager tool
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[PickPicPack]: http://www.p43d.com/pickpicpack
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[PPP_github]: https://github.com/p4ymak/pickpicpack
@@ -615,7 +615,7 @@ Graphite ([GitHub][graphite-repo], [Discord][graphite-discord],
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editor built on a non-destructive node-based workflow.
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The previously announced Alpha release was delayed as core devs returned to
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school January is the new goal. Development now continues to pick up speed.
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school - January is the new goal. Development now continues to pick up speed.
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Design of the project website has continued for its launch soon, alongside the
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Alpha release.
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@@ -641,17 +641,17 @@ Discord][graphite-discord] and get involved!
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[![youtube preview: modelling tree's branches using ball as a cursor](solid-editor.jpg)][solid-video]
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_A [demo video][solid-video] of using the editor_
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[Solid Editor][solid] is [Solid Engine][solid-engine]'s custom built voxel
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[Solid Editor][solid] is [Solid Engine][solid-engine]'s custom-built voxel
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graphics editor. It is designed to be a key part of the engine's asset pipeline,
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enabling creation of game-ready voxel graphics assets. Since the engine part is
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enabling the creation of game-ready voxel graphics assets. Since the engine part is
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pretty far from being done, the author decided to release this editor as a
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standalone application.
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> Besides being natively compatible with Solid Engine, the editor sports some
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> generally interesting and unique features.
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>
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> - True WYSIWYG editing. The editor scene is rendered using Solid Engine's path
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> tracer in real time, yielding realistic lighting while editing.
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> tracer in real-time, yielding realistic lighting while editing.
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> - The possibility to edit voxels directly in 3D, by using any brightly colored
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> ball as a 3D pointing device. Read more about the [Ball
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> Pointer][solid-ball].
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pixel-perfect rendering and custom shader pipelines for textures with direct
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pixel access. It's perfect for making 2D animations, games, and emulators.
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Version 0.8.0 was released this month, bringing highly anticipated support for
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Version 0.8.0 was released this month, bringing highly-anticipated support for
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WASM targets, as well as support for Raspberry Pi 4. A [minimal example for web
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browsers][pixels-web] is included to get you started. Full details are available
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in the [release notes][pixels-changelog].
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of `unsafe`, which sometimes boils down to a trade-off between safety and
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ease-of-use. Even though Rust provides basic guidelines, there are different
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philosophies on their execution, see [The CXX Debate][gd-cxx] for an example. To
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discuss how APIs interacting with Godot can as ergonomic as possible while
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discuss how APIs interacting with Godot can be as ergonomic as possible while
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preserving safety, [issue #808][gd-808] was opened.
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[gd-808]: https://github.com/godot-rust/godot-rust/pull/808
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### [NavMesh] v0.12.1
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NavMesh crate is a path finding library for 2D and 3D games.
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NavMesh crate is a pathfinding library for 2D and 3D games.
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This month changes by [@PsichiX]:
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- Added NavGrid structure to find paths on grids.
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- Added NavFreeGrid structure to find paths on cells put in free layout manner
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(used for example on clusters of cells rather than condensed grid).
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- Added NavIslands structure to allow hierarchical path finding (used for
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example with streamed navigation islands, such as other path finding
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(used for example on clusters of cells rather than the condensed grid).
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- Added NavIslands structure to allow hierarchical pathfinding (used for
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example with streamed navigation islands, such as other pathfinding
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structures).
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[NavMesh]: https://github.com/PsichiX/navmesh
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## Other News
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- Other game updates:
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- [Rust Shooter] is a first person shooter.
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- [Rust Shooter] is a first-person shooter.
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- [Way of Rhea] is a puzzle platformer with a focus on the puzzle side.
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- [Necrophaser] is a recently alpha-released Top-Down Shooter made with Bevy
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- [Stellary 2] is space game made in a custom engine
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- [Stellary 2] is a space game made in a custom engine
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- [Endless Trial] is a 2D bullet-hell game made in Tetra
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- Other learning material updates:
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- [GBA From Scratch] is a tutorial on how to code for the Game Boy Advance

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