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N15: Add Oxford commas where needed (#363)
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content/posts/newsletter-015/index.md

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@@ -194,11 +194,11 @@ _One of the many unique and confounding puzzles in the game_
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Worship The Sun is a dark, mysterious 2D puzzle-platform game with computer
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science themes. It introduces the player to a rich language of puzzle elements
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and challenges them to solve difficult puzzles that require experimentation,
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comprehension and internalisation of the game's mechanics.
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comprehension, and internalisation of the game's mechanics.
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The game is built using a custom engine that sits on top of [legion][legion],
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[wgpu][wgpu] and a handful of other crates. It features dynamic lighting, a
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flexible particle system, bespoke collision behaviour and a Vim-inspired level
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[wgpu][wgpu], and a handful of other crates. It features dynamic lighting, a
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flexible particle system, bespoke collision behaviour, and a Vim-inspired level
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editor. The majority of game assets are hand drawn in [Procreate][procreate]
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and painstakingly animated.
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Development started at the end of October, recent additions include:
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- Basic enemy AI behaviour mostly based on steering behaviours.
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- Possibly the world's most nauseating physics driven camera.
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- Possibly the world's most nauseating physics-driven camera.
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- Too many particles.
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[macroquad]: https://github.com/not-fl3/macroquad
@@ -756,7 +756,7 @@ shared-arena provides three memory pools with different trade-offs:
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The crate uses unsafe in a few places,
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but the code is covered by the miri interpreter, valgrind and 3 sanitizers
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(address, leak and memory) [on each commit][shared-arena-ga].
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(address, leak, and memory) [on each commit][shared-arena-ga].
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_Discussions:
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[/r/rust](https://reddit.com/r/rust/comments/jddens/announcing_shared_arena)_
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The `ggez` game library traditionally tries to make at least one release
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at the end of each year, and that is fast approaching. While the
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graphics engine rewrite is still a work in progress, there's plenty of
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other useful updates to be made. Bugfixes, dependency updates and other
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other useful updates to be made. Bugfixes, dependency updates, and other
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ergonomic fixes are all on the table. A lot of work has already been
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done: removing `nalgebra` from the public API in favor of just using
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`mint`, re-working some dependencies to improve build times, and
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[![Ajour Banner](ajour-banner.jpg)][Ajour]
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[Ajour] is a World of Warcraft addon manager written in Rust using [Iced] as GUI
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library. The project is completely advertisement free, privacy respecting and
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library. The project is completely advertisement free, privacy respecting, and
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open source.
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October updates include:

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