@@ -620,6 +620,80 @@ or follow [Dmitry Stepanov on twitter][rg3d_twitter].
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[ rg3d_discord ] : https://discord.gg/xENF5Uh
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[ rg3d_twitter ] : https://twitter.com/DmitryS36934349
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+ ### [ Bevy Engine v0.3] [ bevy-0-3 ]
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+ [ ![ bevy logo] ( bevy_logo.png )] [ bevy ]
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+ [ Bevy] [ bevy ] is a refreshingly simple data-driven game engine built in Rust.
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+ It is [ free and open source] [ bevy-repo ] forever!
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+
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+ This month, thanks to 59 contributors, 122 pull requests, and their
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+ [ generous sponsors] [ bevy-sponsors ] , Bevy 0.3 was released. You can view the
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+ [ full Bevy 0.3 announcement here] [ bevy-0-3 ] . Here are some highlights:
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+
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+ - Initial Android and iOS support
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+ - Asset system improvements:
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+ - Asset handle eeference counting
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+ - Asset loaders can now load multiple assets
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+ - Sub asset loading
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+ - Asset dependencies
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+ - GLTF scene loader
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+ - Bevy ECS improvements
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+ - Query ergonomics: query.iter() returns a real iterator now!
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+ - 100% lockless parallel ECS
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+ - Performance improvements
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+ - Thread local resources
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+ - Flexible mesh vertex attributes and index buffer specialization
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+ - WASM asset loading, touch input, transform re-rewrite, gamepad settings,
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+ plugin Groups, dynamic Window Settings, documentation search-ability.
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+
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+ _ Discussions:
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+ [ /r/rust] ( https://www.reddit.com/r/rust/comments/jnirl3/bevy_03/ ) ,
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+ [ hacker news] ( https://news.ycombinator.com/item?id=24983956 ) ,
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+ [ twitter] ( https://twitter.com/cart_cart/status/1323731853304422400 ) _
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+
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+ [ bevy ] : https://bevyengine.org
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+ [ bevy-repo ] : https://github.com/bevyengine/bevy
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+ [ bevy-0-3 ] : https://bevyengine.org/news/bevy-0-3
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+ [ bevy-sponsors ] : https://github.com/sponsors/cart
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+
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+ ------
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+
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+ Community updates:
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+
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+ - [ bevy_rapier 0.5] ( https://rapier.rs/docs/user_guides/rust_bevy_plugin/getting_started ) :
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+ The Rapier Physics project released updates to their official Bevy plugins, which
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+ add support for Bevy 0.3 as well as the latest Rapier features
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+ [ announced here] ( https://www.dimforge.com/blog/2020/11/01/this-month-in-dimforge ) .
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+ - [ bevy_easings] ( https://crates.io/crates/bevy_easings ) :
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+ A plugin for easing a component value to another value, mainly used
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+ to animate transition between two transforms, but usable for other components.
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+ - [ bevy_miniquad] ( https://github.com/smokku/bevy_miniquad ) :
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+ A plugin replacing winit windowing and render pipeline with
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+ [ miniquad] ( https://github.com/not-fl3/miniquad ) library.
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+ - [ physme] ( https://github.com/walterpie/physme ) :
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+ A simplistic physics engine for both 2D and 3D simulation.
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+ Physically inaccurate, but feels satisfying and is easy to use.
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+ - [ bevy_networking_turbulence] ( https://github.com/smokku/bevy_networking_turbulence ) :
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+ Networking plugin running on [ naia-socket] ( https://github.com/naia-rs/naia-socket )
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+ and [ turbulence] ( https://github.com/kyren/turbulence ) libraries.
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+ - [ Making a Snake Clone] ( https://mbuffett.com/posts/bevy-snake-tutorial/ ) :
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+ Walkthrough on how to make a snake clone.
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+ - [ bevy_tilemap] ( https://github.com/joshuajbouw/bevy_tilemap ) :
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+ A plugin with generic types for rendering multi-threaded chunk-based tile
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+ maps.
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+ - [ Keep Inside] ( https://github.com/davidB/ld47_keep_inside ) :
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+ A solo pong on a circle (made for Ludum Dare 47)
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+ - [ Keep Moving and Nobody Burns] ( https://github.com/mockersf/kmanb ) :
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+ A bomberman against time (made for Ludum Dare 47)
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+
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+ Join the Bevy's [ Discord] [ bevy-discord ] , [ /r/bevy subreddit] [ bevy-reddit ] ,
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+ and follow [ @BevyEngine on Twitter] [ bevy-twitter ] .
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+ [ bevy-discord ] : https://discord.com/invite/gMUk5Ph
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+ [ bevy-reddit ] : https://reddit.com/r/bevy
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+ [ bevy-twitter ] : https://twitter.com/BevyEngine
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+
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### [ Tetra]
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[ Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month,
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