@@ -132,6 +132,40 @@ May's full weekly devlogs: "This Week In Veloren...":
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[ veloren-opencollective ] : https://opencollective.com/veloren
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[ gamingonlinux ] : https://www.gamingonlinux.com/2020/05/veloren-an-open-source-rpg-inspired-by-cube-world-has-a-new-release
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+ ### For The Quest
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+ ![ For The Quest screenshot] ( forthequest.jpg )
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+ For The Quest is the working title for a game in early development by
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+ [ @seratonik ] . Written entirely in Rust and compiled to WebAssembly,
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+ For The Quest is destined to become a MMORPG set in a post-apocalyptic
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+ Earth where your goal is to band together into like-minded factions to
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+ not only survive in this new world, but to unearth the cause of humanity's
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+ downfall.
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+ For The Quest is currently undergoing engine development with a focus on
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+ running smoothly in modern browsers using WebGL 2.0 before moving onto
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+ native desktop ports.
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+ New developments in May:
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+ - All game assets are now defined server-side in a database and are streamed
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+ to the client on demand as areas are requested
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+ - New desert / sand assets added to test the new asset loading system
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+ - Translucent water surfaces with primitive refraction effect added
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+ - New "picking" system implemented that is aware of the 3D coordinates at
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+ location of selection in addition to being aware of which object selected
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+ - A basic world editing UI has been built in React / Javascript and interfaced
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+ to the game engine via WASM bindings, features include: displaying info about
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+ currently selected object, deleting objects, adding any object type, creating
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+ new maps and teleporting to any existing map
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+ - Map changes are persisted on the server and location of player is now
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+ restored when closing the client and coming back later
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+ Follow [ @seratonik ] on Twitter for updates.
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+ [ @seratonik ] : https://twitter.com/seratonik
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## Learning Material Updates
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### Rust Sokoban Tutorial
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