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N33: Why I choose to build my game from scratch (#1021)
Co-authored-by: Joe Clay <[email protected]> Co-authored-by: Forest Anderson <[email protected]>
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content/news/033/index.md

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@@ -331,6 +331,18 @@ _Discussions: [Twitter][wasm-gamedev-twitter], [Discord](https://discord.gg/EjAu
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[wasm-gamedev-twitter]: https://www.twitter.com/paytonrules
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[wasm-gamedev-game]: https://rust-games-webassembly.netlify.app
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### [Why I choose to build my game from scratch][why-article]
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[@HeavyRain266] published an article, '[Why I choose to build my game from scratch][why-article]',
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a short story about their implementation of the game 'Forbidden Valley'
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from scratch in Rust. The author aims to show how much you can learn
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from building your dream game without the help of any game engine.
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_Discussions: [r/rust_gamedev][why-article]_
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[@HeavyRain266]: https://github.com/HeavyRain266
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[why-article]: https://www.reddit.com/r/rust_gamedev/comments/uewu9h/reasons_why_i_choose_to_build_my_game_from/
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## Tooling Updates
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### [Vismut 0.5][vismut-0.5]

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