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content/posts/newsletter-015/index.md

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@@ -583,6 +583,38 @@ For a full list of changes see the [glam changelog].
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[bytemuck]: https://docs.rs/bytemuck
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[glam changelog]: https://github.com/bitshifter/glam-rs/blob/master/CHANGELOG.md
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### [Rapier]
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[![Rapier logo](rapier-logo.svg)][Rapier]
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[Rapier] is a set of 2D and 3D physics engines for games, animation and
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robotics written in Rust.
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[This month][rapier-october] the version 0.3.0 has been released with exciting
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new features:
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- cylinders and cones as collider shapes;
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- collision groups (with bit masks) and collision filters (with callbacks)
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for deciding what pairs of colliders can touch;
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- the ability to set the mass of rigid-bodies explicitly;
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- linear and angular damping, to progressively slow down rigid-bodies;
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- the ability so attach some user-defined data (of type `u128`) to any
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collider or rigid-body.
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[![Rapier features](rapier-demo.gif)][rapier-demo]
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The [bevy_rapier] plugin for the Bevy game engine has been updated to support
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all the aforementioned features.
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Finally, a [continuous benchmarking][cont-bench] infrastructure has been set
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up to make sure performances regressions can be detected early.
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[Rapier]: https://rapier.rs
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[rapier-october]: https://www.dimforge.com/blog/2020/11/01/this-month-in-dimforge/
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[rapier-demo]: https://twitter.com/dimforge/status/1321138642778206211
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[bevy_rapier]: https://www.rapier.rs/docs/user_guides/rust_bevy_plugin/getting_started
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[cont-bench]: https://www.dimforge.com/blog/2020/10/01/this-month-in-dimforge#rapier-continuous-benchmarking
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### [This Month in Mun][mun-october]
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[![Mun logo](mun-logo.png)][Mun]
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