@@ -583,6 +583,38 @@ For a full list of changes see the [glam changelog].
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[ bytemuck ] : https://docs.rs/bytemuck
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[ glam changelog ] : https://github.com/bitshifter/glam-rs/blob/master/CHANGELOG.md
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+ ### [ Rapier]
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+ [ ![ Rapier logo] ( rapier-logo.svg )] [ Rapier ]
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+ [ Rapier] is a set of 2D and 3D physics engines for games, animation and
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+ robotics written in Rust.
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+
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+ [ This month] [ rapier-october ] the version 0.3.0 has been released with exciting
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+ new features:
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+
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+ - cylinders and cones as collider shapes;
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+ - collision groups (with bit masks) and collision filters (with callbacks)
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+ for deciding what pairs of colliders can touch;
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+ - the ability to set the mass of rigid-bodies explicitly;
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+ - linear and angular damping, to progressively slow down rigid-bodies;
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+ - the ability so attach some user-defined data (of type ` u128 ` ) to any
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+ collider or rigid-body.
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+
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+ [ ![ Rapier features] ( rapier-demo.gif )] [ rapier-demo ]
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+
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+ The [ bevy_rapier] plugin for the Bevy game engine has been updated to support
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+ all the aforementioned features.
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+
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+ Finally, a [ continuous benchmarking] [ cont-bench ] infrastructure has been set
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+ up to make sure performances regressions can be detected early.
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+ [ Rapier ] : https://rapier.rs
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+ [ rapier-october ] : https://www.dimforge.com/blog/2020/11/01/this-month-in-dimforge/
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+ [ rapier-demo ] : https://twitter.com/dimforge/status/1321138642778206211
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+ [ bevy_rapier ] : https://www.rapier.rs/docs/user_guides/rust_bevy_plugin/getting_started
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+ [ cont-bench ] : https://www.dimforge.com/blog/2020/10/01/this-month-in-dimforge#rapier-continuous-benchmarking
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+
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### [ This Month in Mun] [ mun-october ]
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[ ![ Mun logo] ( mun-logo.png )] [ Mun ]
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