@@ -64,8 +64,55 @@ If needed, a section can be split into subsections with a "------" delimiter.
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## Learning Material Updates
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+ ### [ Rust on iOS with SDL2] [ rust-ios-sdl2-post ]
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+ [ ![ Rust on iOS with SDL2 demo] ( rust-ios-sdl2-screenshot.png )] [ rust-ios-sdl2-post ]
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+ [ @aclysma ] published a [ tutorial] [ rust-ios-sdl2-post ] that describes setting up
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+ Rust/SDL2 on iOS. The resulting app can run in the simulator as well as on
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+ physical devices. [ SDL2] [ sdl2-project ] is a mature library providing basic rendering,
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+ audio, and input support. It can also be used to set up an opengl or vulkan
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+ surface. This demo is using [ Rust-SDL2] [ rust-sdl2 ] for bindings.
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+ [ rust-ios-sdl2-post ] : https://blog.aclysma.com/rust-on-ios-with-sdl2/
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+ [ @aclysma ] : https://twitter.com/aclysma
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+ [ sdl2-project ] : https://www.libsdl.org/download-2.0.php
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+ [ rust-sdl2 ] : https://crates.io/crates/sdl2
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## Library & Tooling Updates
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+ ### Vulkan Renderer (Name TBD)
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+ [ ![ Vulkan renderer on iOS prototype] ( vulkan-renderer-prototype.jpeg )] [ vulkan-renderer-prototype-video ]
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+ ^ _ Click to watch [ the video demo] [ vulkan-renderer-prototype-video ] running on iOS._
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+ [ @aclysma ] published a [ new vulkan-based renderer] [ renderer-prototype ] that
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+ uses [ atelier-assets] to load 3D scenes exported from blender.
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+ > The objective of this repo is to build a scalable, flexible, data driven
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+ > renderer. Scalable in the sense of performance as well as suitability for
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+ > use in large, real-world projects. This means streaming, LODs, visibility
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+ > systems, and multi-threaded draw call submission need to be possible.
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+ > Additionally it means thinking through how an asset pipeline would work for
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+ > a team with dedicated artists and supporting workflow-friendly features
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+ > like hot reloading assets, possibly on remote devices.
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+ This video demonstrates the renderer running on iOS and receiving asset updates
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+ via wifi. The scene is "sponza" exported from blender. Vulkan is supported on
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+ windows and linux natively. Support for macOS and iOS is via the
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+ well-established [ MoltenVK] [ moltenvk ] project.
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+ The demo was ported from PC to iOS over a single weekend and out of
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+ approximately 300 crate dependencies (including complex, OS-specific ones like
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+ tokio), all but a few worked out-of-the-box!
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+ [ @aclysma ] : https://twitter.com/aclysma
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+ [ renderer-prototype ] : https://github.com/aclysma/renderer_prototype
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+ [ atelier-assets ] : https://github.com/amethyst/atelier-assets
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+ [ vulkan-renderer-prototype-video ] : https://www.youtube.com/watch?v=Ks_HQbejHE4
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+ [ moltenvk ] : https://github.com/KhronosGroup/MoltenVK
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->
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