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N15: physme (#356)
* N15: physme * N15: move physme to where it's supposed to be
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content/posts/newsletter-015/index.md

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@@ -656,6 +656,33 @@ up to make sure performances regressions can be detected early.
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[bevy_rapier]: https://www.rapier.rs/docs/user_guides/rust_bevy_plugin/getting_started
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[cont-bench]: https://www.dimforge.com/blog/2020/10/01/this-month-in-dimforge#rapier-continuous-benchmarking
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### [physme]
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[Physme] is not your typical physics engine. It doesn't exactly simulate
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real world physics and it never will. Instead it has only two goals:
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- To provide satisfying real-time dynamics for 2D and 3D games.
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- To have a simple to use API.
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Physme will only work with [bevy] and is not made to support other game
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engines.
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The current release supports bevy 0.2, but work is being done to support
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bevy 0.3.
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The current feature set includes:
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- Rigid bodies
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- Multiple colliders per body
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- Static and semikinematic bodies
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- Sensor bodies
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- Oriented bounding boxes
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- Fixed, mechanical and spring joints
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- Broad phase
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All of the above listed features are supported in both 2D and 3D.
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[physme]: https://github.com/walterpie/physme
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### [This Month in Mun][mun-october]
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[![Mun logo](mun-logo.png)][Mun]

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