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[ bevy_rapier ] : https://www.rapier.rs/docs/user_guides/rust_bevy_plugin/getting_started
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[ cont-bench ] : https://www.dimforge.com/blog/2020/10/01/this-month-in-dimforge#rapier-continuous-benchmarking
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+ ### [ physme]
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+ [ Physme] is not your typical physics engine. It doesn't exactly simulate
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+ real world physics and it never will. Instead it has only two goals:
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+ - To provide satisfying real-time dynamics for 2D and 3D games.
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+ - To have a simple to use API.
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+ Physme will only work with [ bevy] and is not made to support other game
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+ engines.
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+ The current release supports bevy 0.2, but work is being done to support
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+ bevy 0.3.
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+ The current feature set includes:
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+ - Rigid bodies
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+ - Multiple colliders per body
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+ - Static and semikinematic bodies
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+ - Sensor bodies
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+ - Oriented bounding boxes
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+ - Fixed, mechanical and spring joints
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+ - Broad phase
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+ All of the above listed features are supported in both 2D and 3D.
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+ [ physme ] : https://github.com/walterpie/physme
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### [ This Month in Mun] [ mun-october ]
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[ ![ Mun logo] ( mun-logo.png )] [ Mun ]
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