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Added Veloren October content
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content/posts/newsletter-015/index.md

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[canon-collision]:https://canoncollision.com
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[@rukai]: https://twitter.com/thisIsRukai
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### [Veloren][veloren]
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![Landscape](veloren_clouds.png)
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_Endless mountains to explore_
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[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
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Fortress and Cube World.
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In October, lots of work was done on the UI, and a buff system. There was an
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overhaul done to the staff item that gives it new primary and secondary attacks.
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There has also been work done on the axe and bow. The cloud system was
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overhauled and brought a cheaper way to compute the 3D noise that the system uses.
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The skill bar was overhauled to implement a new design that could handle the new
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buff system. This was also the first overhaul in over a year. A SFX system is in
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the works to allow effects to be mapped to blocks, for sounds like crickets or
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birds.
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You can read more about some specific topics from October:
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- [Modelling Process](https://veloren.net/devblog-88#gemu)
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- [Staff Overhaul](https://veloren.net/devblog-89#staff-overhaul-by-sam)
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- [New Skillbar and Buffs Visuals](https://veloren.net/devblog-89#new-skillbar-and-buffs-visuals-pfau)
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- [Cloud Improvements](https://veloren.net/devblog-90#cloud-improvements-by-zesterer)
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- [Buffs](https://veloren.net/devblog-91#buffs-by-sam)
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- [Alignment and Hostility](https://veloren.net/devblog-91#alignment-and-hostility-by-adam)
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- [Fixing CI](https://veloren.net/devblog-91#fixing-ci-by-xmac94x)
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October's full weekly devlogs: "This Week In Veloren...":
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[#88](https://veloren.net/devblog-88),
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[#89](https://veloren.net/devblog-89),
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[#90](https://veloren.net/devblog-90),
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[#91](https://veloren.net/devblog-91).
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In November, Veloren will release 0.8. Veloren will also be speaking at
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MiniDebConf on November 22nd.
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![Healing sceptre](veloren_wolves.png)
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_Team hunt_
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[veloren]: https://veloren.net
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## Learning Material Updates
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### How to: WGPU + Winit + ECS + Pixels
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