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N15: Articles on WGPU, Winit, Pixels, ECS
Contribution updates to #320
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content/posts/newsletter-015/index.md

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[useful links]: https://other.link
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```
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If needed, a section can be split into subsections with a "------" delimiter.
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If needed, a section can be split into subsections with a "------" delimter.
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## Game Updates
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## Learning Material Updates
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### How to: WGPU + Winit + ECS + Pixels
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[@nyxtom](https://twitter.com/nyxtom) published several articles on game
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development for Entity-Component-Systems, Windowing and Event Loops, and WGPU.
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- [ECS in Rust](https://nyxtom.dev/2020/10/06/ecs-in-rust/)
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written as a high level introduction to entity component systems and
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using the [hecs](https://github.com/Ralith/hecs) crate.
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- [Winit and Pixels](https://nyxtom.dev/2020/10/07/winit-rust/)
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introduces cross platform window management/event loops and provides a
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tutorial for writing simple pixel graphics and 2d game development using
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the [Pixels](https://github.com/parasyte/pixels) crate (based on WGPU).
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- [Framebuffers, WGPU and Rust](https://nyxtom.dev/2020/10/08/framebuffers/)
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an in depth analysis of high level graphics terminology and a full length
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tutorial for setting up the api and clearing the screen with WGPU.
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## Library & Tooling Updates
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## Popular Workgroup Issues in Github

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