Skip to content

Commit 14921f9

Browse files
authored
N15: Articles on WGPU, Winit, Pixels, ECS (#329)
1 parent abc12ab commit 14921f9

File tree

1 file changed

+20
-0
lines changed

1 file changed

+20
-0
lines changed

content/posts/newsletter-015/index.md

Lines changed: 20 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -180,6 +180,26 @@ For main feature reports and dev blogs follow [@pGLOWrpg] on Twitter.
180180

181181
## Learning Material Updates
182182

183+
### How to: WGPU + Winit + ECS + Pixels
184+
185+
[@nyxtom] published several articles on game
186+
development for Entity-Component-Systems, Windowing and Event Loops, and WGPU.
187+
188+
- [ECS in Rust](https://nyxtom.dev/2020/10/06/ecs-in-rust/) -
189+
written as a high level introduction to entity component systems and
190+
using the [hecs] crate.
191+
- [Winit and Pixels](https://nyxtom.dev/2020/10/07/winit-rust/) -
192+
introduces cross platform window management/event loops and provides a
193+
tutorial for writing simple pixel graphics and 2d game development using
194+
the [pixels] crate (based on WGPU).
195+
- [Framebuffers, WGPU and Rust](https://nyxtom.dev/2020/10/08/framebuffers/) -
196+
an in depth analysis of high level graphics terminology and a full length
197+
tutorial for setting up the api and clearing the screen with WGPU.
198+
199+
[@nyxtom]: https://twitter.com/nyxtom
200+
[hecs]: https://github.com/Ralith/hecs
201+
[pixels]: https://github.com/parasyte/pixels
202+
183203
### [How to: Rust + SDL2 + OpenGL on the web][how-to-rust-sdl2-opengl-post]
184204

185205
[@Therocode] published an [article][how-to-rust-sdl2-opengl-post] that

0 commit comments

Comments
 (0)