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N25: GGRS (#753)
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## Library Updates
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### [GGRS]
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![GGRS](./ggrs_logo.png)
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[GGRS] by [@g_schup] is a reimagination of the [GGPO] P2P rollback network SDK
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written in 100% safe Rust.
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Since the last update, GGRS has released version 0.4.4 and received
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performance updates and fixes, such as a
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[sparse saving feature](https://gschup.github.io/ggrs/blog/sparse-saving/).
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The authors also proudly present [bevy_GGRS]!
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bevy_GGRS is a plugin to integrate GGRS easily into the popular game engine
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[bevy]. It features autmatic saving and loading of components and resources
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defined by the user through bevy's reflection tools.
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The plugin is currently in development and uses features that have not
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been released in bevy 0.5. With bevy 0.6 on the horizon, bevy_GGRS is
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planning to publish to [crates.io](https://crates.io), as well.
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If you are interested in developing with GGRS, check the following resources:
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- [quick start guide](https://gschup.github.io/ggrs/docs/getting-started/quick-start/)
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- [GGRS examples](https://github.com/gschup/ggrs/tree/main/examples)
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- [bevy_GGRS examples](https://github.com/gschup/bevy_ggrs/tree/main/examples)
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[GGRS]: https://github.com/gschup/ggrs
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[bevy_ggrs]: https://github.com/gschup/bevy_ggrs
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[bevy]: https://bevyengine.org/
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[GGPO]: https://www.ggpo.net/
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[@g_schup]: https://twitter.com/g_schup
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->

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