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Newsletter 9 (#138)
* Newsletter 9 * Newsletter 9: swap dungeonfog and ldn sections
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content/posts/newsletter-009/index.md

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title = "This Month in Rust GameDev #9 - April 2020"
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date = 2020-05-04
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date = 2020-05-06
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transparent = true
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draft = true
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<!-- markdownlint-disable no-trailing-punctuation -->
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<!-- markdownlint-enable line-length -->
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Welcome to the ninth issue of the Rust GameDev Workgroup’s
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monthly newsletter.
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[Rust] is a systems language pursuing the trifecta:
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safety, concurrency, and speed.
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These goals are well-aligned with game development.
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We hope to build an inviting ecosystem for anyone wishing
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to use Rust in their development process!
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Want to get involved? [Join the Rust GameDev working group!][join]
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You can follow the newsletter creation process
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by watching [the coordination issues][coordination].
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Want something mentioned in the next newsletter?
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[Send us a pull request][pr].
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Feel free to send PRs about your own projects!
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[Rust]: https://rust-lang.org
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[join]: https://github.com/rust-gamedev/wg#join-the-fun
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[pr]: https://github.com/rust-gamedev/rust-gamedev.github.io
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[coordination]: https://github.com/rust-gamedev/rust-gamedev.github.io/issues?q=label%3Acoordination
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<!--
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Ideal section structure is:
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If needed, a section can be split into subsections with a "------" delimiter.
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-->
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## [DUNGEONFOG] is Hiring
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![DUNGEONFOG editor](dgnfog.jpeg)
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[DUNGEONFOG] are developing editor tools for drawing and visualizing
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RPG tabletop maps.
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They're looking for a wgpu-rs developer for 2D graphics drawing.
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You can find all of the details on their [job offer page][dungeonfog-jobs].
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[DUNGEONFOG]: https://dungeonfog.com/
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[dungeonfog-jobs]: https://dungeonfog.com/about/job-offers/
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## [London Virtual Talks (GameDev Special)][ldn-video]
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[![Recorded stream screenshot](ldn-video.jpeg)][ldn-video]
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[@_AlexEne_]: https://twitter.com/_AlexEne_
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[@plippe]: https://github.com/plippe
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## [DUNGEONFOG] is Hiring
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![DUNGEONFOG editor](dgnfog.jpeg)
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[DUNGEONFOG] are developing editor tools for drawing and visualizing
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RPG tabletop maps.
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They're looking for a wgpu-rs developer for 2D graphics drawing.
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You can find all of the details on their [job offer page][dungeonfog-jobs].
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[DUNGEONFOG]: https://dungeonfog.com/
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[dungeonfog-jobs]: https://dungeonfog.com/about/job-offers/
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## Game Updates
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### [Crate Before Attack][cratebeforeattack-site]
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[cratebeforeattack-youtube]: https://youtube.com/channel/UC_xMilPTLuuE5iLs1Ml9zow
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[tokio]: https://tokio.rs
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### [Realm.One][realm-one]
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[![screenshot from the video](realm-one.jpeg)][realm-one-vid-3]
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[Realm.One][realm-one] is an open-source MMO game
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written using the Amethyst game engine.
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Recently there has been some simple AI
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integrated into the game. This will cause
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monsters to chase and attack you!
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Next up will be items and experience!
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- ["GameDev in Rust (Ep.2): Monsters and AI! (Part B)"][realm-one-vid-3] -
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ECS-based design with Amethyst, networking and tiled 2d based design.
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[realm-one]: https://github.com/Machine-Hum/realm.one
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[realm-one-vid-3]: https://youtu.be/8hvnjKf4M5M
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### [A/B Street][abstreet]
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[A/B Street][abstreet] is a game by [dabreegster] exploring how small changes to
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### [Citybound]
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![citybound web ui screenshot](citybound.png)
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![citybound web ui screenshot](citybound.jpeg)
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> Citybound is a city building game that uses microscopic models to vividly
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> simulate the organism of a city arising from the interactions of millions
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[![Networking demo](will_wasm_network.png)][will_video]
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- [Realm.One][realm-one] is an open-source MMO game
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written using the Amethyst game engine.
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Recently there has been some simple AI
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integrated into the game. This will cause
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monsters to chase and attack you!
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Next up will be items and experience!
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- ["GameDev in Rust (Ep.2): Monsters and AI! (Part B)"][realm-one-vid-3] -
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ECS-based design with Amethyst, networking and tiled 2d based design.
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[![screenshot from the video](realm-one.jpeg)][realm-one-vid-3]
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[@takeryo_eeic]: https://twitter.com/takeryo_eeic
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[Boulder Dash]: https://github.com/dpc/boulder-dash.rs
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[conquest-models]: https://twitter.com/takeryo_eeic/status/1246189179467214850
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[Azriel]: https://twitter.com/im_azriel
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[will_update]: https://azriel.im/will/2020/04/24/browsers-assemble/
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[will_video]: https://youtu.be/Hc8EtqrlJsE
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[realm-one]: https://github.com/Machine-Hum/realm.one
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[realm-one-vid-3]: https://youtu.be/8hvnjKf4M5M
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### Ludum Dare 46 Games
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- Fleshed out range attack into charging and shooting anims for staff/bow
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- Added a silhouette for players when they are occluded
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- Added transparency to the player when zooming in
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- Added dragging and right-click to use functionality to inventory, armor & hotbar slots
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- Added dragging and right-click to use functionality to inventory,
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armor & hotbar slots
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- Added basic world and civilisation simulation
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- Added fields, crops and scarecrows, paths, bridges, procedural house generation
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- Added lampposts, NPCs that spawn in towns, and simple dungeons

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