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[ET-VK] Using uint16 for quantized linear tiling shader to reduce register pressure and improve performance.
Pull Request resolved: #10509
This diff reduces int precision for certain variables in 8 bit quantized tiled linear op to reduce register pressure and improve performance.
ghstack-source-id: 280651868
@exported-using-ghexport
Differential Revision: [D73752090](https://our.internmc.facebook.com/intern/diff/D73752090/)
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