|
| 1 | +""" |
| 2 | +A helper module that initializes the display and buttons for the uGame |
| 3 | +game console. See https://hackaday.io/project/27629-game |
| 4 | +""" |
| 5 | + |
| 6 | +import board |
| 7 | +import digitalio |
| 8 | +import gamepad |
| 9 | +import stage |
| 10 | +import displayio |
| 11 | +import busio |
| 12 | + |
| 13 | + |
| 14 | +K_X = 0x01 |
| 15 | +K_DOWN = 0x02 |
| 16 | +K_LEFT = 0x04 |
| 17 | +K_RIGHT = 0x08 |
| 18 | +K_UP = 0x10 |
| 19 | +K_O = 0x20 |
| 20 | +K_START = 0x40 |
| 21 | +K_SELECT = 0x00 |
| 22 | + |
| 23 | + |
| 24 | +_INIT_SEQUENCE = ( |
| 25 | + b"\x01\x80\x96" # SWRESET and Delay 150ms |
| 26 | + b"\x11\x80\xff" # SLPOUT and Delay |
| 27 | + b"\xb1\x03\x01\x2C\x2D" # _FRMCTR1 |
| 28 | + b"\xb2\x03\x01\x2C\x2D" # _FRMCTR2 |
| 29 | + b"\xb3\x06\x01\x2C\x2D\x01\x2C\x2D" # _FRMCTR3 |
| 30 | + b"\xb4\x01\x07" # _INVCTR line inversion |
| 31 | + b"\xc0\x03\xa2\x02\x84" # _PWCTR1 GVDD = 4.7V, 1.0uA |
| 32 | + b"\xc1\x01\xc5" # _PWCTR2 VGH=14.7V, VGL=-7.35V |
| 33 | + b"\xc2\x02\x0a\x00" # _PWCTR3 Opamp current small, Boost frequency |
| 34 | + b"\xc3\x02\x8a\x2a" |
| 35 | + b"\xc4\x02\x8a\xee" |
| 36 | + b"\xc5\x01\x0e" # _VMCTR1 VCOMH = 4V, VOML = -1.1V |
| 37 | + b"\x20\x00" # _INVOFF |
| 38 | + b"\x36\x01\x18" # _MADCTL bottom to top refresh |
| 39 | + # 1 clk cycle nonoverlap, 2 cycle gate rise, 3 sycle osc equalie, |
| 40 | + # fix on VTL |
| 41 | + b"\x3a\x01\x05" # COLMOD - 16bit color |
| 42 | + b"\xe0\x10\x02\x1c\x07\x12\x37\x32\x29\x2d\x29\x25\x2B\x39\x00\x01\x03\x10" # _GMCTRP1 Gamma |
| 43 | + b"\xe1\x10\x03\x1d\x07\x06\x2E\x2C\x29\x2D\x2E\x2E\x37\x3F\x00\x00\x02\x10" # _GMCTRN1 |
| 44 | + b"\x13\x80\x0a" # _NORON |
| 45 | + b"\x29\x80\x64" # _DISPON |
| 46 | +) |
| 47 | + |
| 48 | +displayio.release_displays() |
| 49 | +_tft_spi = busio.SPI(clock=board.SCK, MOSI=board.MOSI) |
| 50 | +_tft_spi.try_lock() |
| 51 | +_tft_spi.configure(baudrate=24000000) |
| 52 | +_tft_spi.unlock() |
| 53 | +_fourwire = displayio.FourWire(_tft_spi, command=board.A3, |
| 54 | + chip_select=board.A2, reset=board.A4) |
| 55 | +display = displayio.Display(_fourwire, _INIT_SEQUENCE, width=160, height=128, |
| 56 | + rotation=0, backlight_pin=board.A5) |
| 57 | +display.auto_brightness = True |
| 58 | + |
| 59 | +buttons = gamepad.GamePad( |
| 60 | + digitalio.DigitalInOut(board.SCL), |
| 61 | + digitalio.DigitalInOut(board.D12), |
| 62 | + digitalio.DigitalInOut(board.D11), |
| 63 | + digitalio.DigitalInOut(board.D9), |
| 64 | + digitalio.DigitalInOut(board.D10), |
| 65 | + digitalio.DigitalInOut(board.D7), |
| 66 | + digitalio.DigitalInOut(board.SDA), |
| 67 | +) |
| 68 | + |
| 69 | + |
| 70 | +class DummyAudio: |
| 71 | + def play(self, f, loop=False): |
| 72 | + pass |
| 73 | + |
| 74 | + def stop(self): |
| 75 | + pass |
| 76 | + |
| 77 | + def mute(self, mute): |
| 78 | + pass |
| 79 | + |
| 80 | + |
| 81 | +audio = DummyAudio() |
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