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tweaks in fast2d examples
1 parent c8b7c83 commit 743f4c3

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3 files changed

+10
-7
lines changed

3 files changed

+10
-7
lines changed

debug/apps/fast2d/src/main/java/fast2d/MainActivity.java

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -13,7 +13,7 @@
1313
public class MainActivity extends AppCompatActivity {
1414
// private int TEST = 1; // Basic self-intersecting polygon
1515
// private int TEST = 2; // Mouse controlled polygon
16-
private int TEST = 3; // Textured poly
16+
// private int TEST = 3; // Textured poly
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// private int TEST = 4; // Text rendering
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// private int TEST = 5; // Shapes benchmark
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// private int TEST = 6; // Duplicated vertex
@@ -23,7 +23,7 @@ public class MainActivity extends AppCompatActivity {
2323
// private int TEST = 10; // Arc test
2424
// private int TEST = 11; // Load and display SVG
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// private int TEST = 12; // Filter test
26-
// private int TEST = 13; // Custom shader test
26+
private int TEST = 13; // Custom shader test
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2828
private PApplet sketch;
2929

debug/apps/fast2d/src/main/java/fast2d/SketchCustomShader.java

Lines changed: 5 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -7,9 +7,10 @@
77
public class SketchCustomShader extends PApplet {
88
PShader edges;
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PImage img;
10-
boolean enabled = true;
10+
boolean enabled = false;
1111

1212
public void settings() {
13+
// fullScreen(P2D);
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fullScreen(P2DX);
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}
1516

@@ -20,9 +21,9 @@ public void setup() {
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}
2122

2223
public void draw() {
23-
if (enabled == true) {
24-
shader(edges);
25-
}
24+
// if (enabled == true) {
25+
// shader(edges);
26+
// }
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image(img, 0, 0, width, height);
2728
}
2829

debug/apps/fast2d/src/main/java/fast2d/SketchFilterTest.java

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -7,14 +7,16 @@ public class SketchFilterTest extends PApplet {
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PShader blur;
88

99
public void settings() {
10+
// fullScreen(P2D);
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fullScreen(P2DX);
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}
1213

1314
public void setup() {
14-
orientation(LANDSCAPE);
15+
// orientation(LANDSCAPE);
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blur = loadShader("blur.glsl");
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stroke(255, 0, 0);
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rectMode(CENTER);
19+
strokeWeight(5 * displayDensity);
1820
}
1921

2022
public void draw() {

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