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CHANGELOG.md

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# Parse-Swift Changelog
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### main
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[Full Changelog](https://github.com/parse-community/Parse-Swift/compare/1.1.6...main)
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[Full Changelog](https://github.com/parse-community/Parse-Swift/compare/1.1.7...main)
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* _Contributing to this repo? Add info about your change here to be included in the next release_
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### 1.1.7

ParseSwift.playground/Pages/1 - Your first Object.xcplaygroundpage/Contents.swift

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//: For this page, make sure build target is set to ParseSwift (macOS) and targeting
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//: For this page, make sure your build target is set to ParseSwift (macOS) and targeting
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//: `My Mac` or whatever the name of your mac is. Also be sure your `Playground Settings`
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//: in the `File Inspector` is `Platform = macOS`. This is because
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//: Keychain in iOS Playgrounds behaves differently. Every page in Playgrounds should
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let score2 = GameScore(score: 3)
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/*: Save asynchronously (preferred way) - Performs work on background
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queue and returns to designated on designated callbackQueue.
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queue and returns to specified callbackQueue.
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If no callbackQueue is specified it returns to main queue.
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*/
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score.save { result in

ParseSwift.playground/Pages/10 - Cloud Code.xcplaygroundpage/Contents.swift

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//: [Previous](@previous)
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//: For this page, make sure build target is set to ParseSwift (macOS) and targeting
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//: For this page, make sure your build target is set to ParseSwift (macOS) and targeting
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//: `My Mac` or whatever the name of your mac is. Also be sure your `Playground Settings`
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//: in the `File Inspector` is `Platform = macOS`. This is because
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//: Keychain in iOS Playgrounds behaves differently. Every page in Playgrounds should

ParseSwift.playground/Pages/11 - LiveQuery.xcplaygroundpage/Contents.swift

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//: [Previous](@previous)
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//: For this page, make sure build target is set to ParseSwift (iOS) and targeting
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//: For this page, make sure your build target is set to ParseSwift (iOS) and targeting
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//: an iPhone, iPod, or iPad. Also be sure your `Playground Settings`
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//: in the `File Inspector` is `Platform = iOS`. This is because
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//: SwiftUI in macOS Playgrounds doesn't seem to build correctly

ParseSwift.playground/Pages/12 - Roles and Relations.xcplaygroundpage/Contents.swift

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//: [Previous](@previous)
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//: For this page, make sure build target is set to ParseSwift (macOS) and targeting
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//: For this page, make sure your build target is set to ParseSwift (macOS) and targeting
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//: `My Mac` or whatever the name of your mac is. Also be sure your `Playground Settings`
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//: in the `File Inspector` is `Platform = macOS`. This is because
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//: Keychain in iOS Playgrounds behaves differently. Every page in Playgrounds should

ParseSwift.playground/Pages/13 - Operations.xcplaygroundpage/Contents.swift

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//: [Previous](@previous)
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//: For this page, make sure build target is set to ParseSwift (macOS) and targeting
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//: For this page, make sure your build target is set to ParseSwift (macOS) and targeting
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//: `My Mac` or whatever the name of your mac is. Also be sure your `Playground Settings`
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//: in the `File Inspector` is `Platform = macOS`. This is because
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//: Keychain in iOS Playgrounds behaves differently. Every page in Playgrounds should

ParseSwift.playground/Pages/14 - Config.xcplaygroundpage/Contents.swift

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//: [Previous](@previous)
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//: For this page, make sure build target is set to ParseSwift (macOS) and targeting
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//: For this page, make sure your build target is set to ParseSwift (macOS) and targeting
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//: `My Mac` or whatever the name of your mac is. Also be sure your `Playground Settings`
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//: in the `File Inspector` is `Platform = macOS`. This is because
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//: Keychain in iOS Playgrounds behaves differently. Every page in Playgrounds should

ParseSwift.playground/Pages/2 - Finding Objects.xcplaygroundpage/Contents.swift

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//: [Previous](@previous)
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//: For this page, make sure build target is set to ParseSwift (macOS) and targeting
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//: For this page, make sure your build target is set to ParseSwift (macOS) and targeting
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//: `My Mac` or whatever the name of your mac is. Also be sure your `Playground Settings`
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//: in the `File Inspector` is `Platform = macOS`. This is because
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//: Keychain in iOS Playgrounds behaves differently. Every page in Playgrounds should
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.order([.descending("score")])
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//: Query asynchronously (preferred way) - Performs work on background
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//: queue and returns to designated on designated callbackQueue.
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//: queue and returns to specified callbackQueue.
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//: If no callbackQueue is specified it returns to main queue.
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query.limit(2).find(callbackQueue: .main) { results in
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switch results {
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}
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//: Query first asynchronously (preferred way) - Performs work on background
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//: queue and returns to designated on designated callbackQueue.
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//: queue and returns to specified callbackQueue.
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//: If no callbackQueue is specified it returns to main queue.
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query.first { results in
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switch results {

ParseSwift.playground/Pages/3 - User - Sign Up.xcplaygroundpage/Contents.swift

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//: [Previous](@previous)
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//: For this page, make sure build target is set to ParseSwift (macOS) and targeting
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//: For this page, make sure your build target is set to ParseSwift (macOS) and targeting
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//: `My Mac` or whatever the name of your mac is. Also be sure your `Playground Settings`
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//: in the `File Inspector` is `Platform = macOS`. This is because
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//: Keychain in iOS Playgrounds behaves differently. Every page in Playgrounds should
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}
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/*: Sign up user asynchronously - Performs work on background
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queue and returns to designated on designated callbackQueue.
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queue and returns to specified callbackQueue.
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If no callbackQueue is specified it returns to main queue.
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*/
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User.signup(username: "hello", password: "world") { results in

ParseSwift.playground/Pages/4 - User - Continued.xcplaygroundpage/Contents.swift

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//: [Previous](@previous)
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//: For this page, make sure build target is set to ParseSwift (macOS) and targeting
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//: For this page, make sure your build target is set to ParseSwift (macOS) and targeting
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//: `My Mac` or whatever the name of your mac is. Also be sure your `Playground Settings`
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//: in the `File Inspector` is `Platform = macOS`. This is because
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//: Keychain in iOS Playgrounds behaves differently. Every page in Playgrounds should
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}
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/*: Login - asynchronously - Performs work on background
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queue and returns to designated on designated callbackQueue.
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queue and returns to specified callbackQueue.
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If no callbackQueue is specified it returns to main queue.
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*/
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User.login(username: "hello", password: "world") { results in
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}
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}
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/*: Save your first customKey value to your `ParseUser`
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/*: Save your first `customKey` value to your `ParseUser`
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Asynchrounously - Performs work on background
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queue and returns to designated on designated callbackQueue.
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queue and returns to specified callbackQueue.
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If no callbackQueue is specified it returns to main queue.
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*/
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User.current?.customKey = "myCustom"
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}
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//: Looking at the output of user from the previous login, it only has
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//: a pointer to the `score`and `targetScore` fields. You can fetch using `include` to
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//: get the score.
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//: a pointer to the `score` and `targetScore` fields. You can
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//: fetch using `include` to get the score.
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User.current?.fetch(includeKeys: ["score"]) { result in
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switch result {
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case .success:

ParseSwift.playground/Pages/5 - ACL.xcplaygroundpage/Contents.swift

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//: [Previous](@previous)
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//: For this page, make sure build target is set to ParseSwift (macOS) and targeting
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//: For this page, make sure your build target is set to ParseSwift (macOS) and targeting
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//: `My Mac` or whatever the name of your mac is. Also be sure your `Playground Settings`
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//: in the `File Inspector` is `Platform = macOS`. This is because
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//: Keychain in iOS Playgrounds behaves differently. Every page in Playgrounds should
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score.ACL = try? ParseACL.defaultACL()
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/*: Save asynchronously (preferred way) - Performs work on background
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queue and returns to designated on designated callbackQueue.
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queue and returns to specified callbackQueue.
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If no callbackQueue is specified it returns to main queue.
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*/
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score.save { result in

ParseSwift.playground/Pages/6 - Installation.xcplaygroundpage/Contents.swift

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//: [Previous](@previous)
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//: For this page, make sure build target is set to ParseSwift (macOS) and targeting
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//: For this page, make sure your build target is set to ParseSwift (macOS) and targeting
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//: `My Mac` or whatever the name of your mac is. Also be sure your `Playground Settings`
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//: in the `File Inspector` is `Platform = macOS`. This is because
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//: Keychain in iOS Playgrounds behaves differently. Every page in Playgrounds should
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//: WARNING: All calls on Installation need to be done on the main queue
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DispatchQueue.main.async {
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/*: Save your first customKey value to your `ParseInstallation`.
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/*: Save your first `customKey` value to your `ParseInstallation`.
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Performs work on background queue and returns to designated on
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designated callbackQueue. If no callbackQueue is specified it
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returns to main queue.

ParseSwift.playground/Pages/7 - GeoPoint.xcplaygroundpage/Contents.swift

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//: [Previous](@previous)
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//: For this page, make sure build target is set to ParseSwift (macOS) and targeting
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//: For this page, make sure your build target is set to ParseSwift (macOS) and targeting
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//: `My Mac` or whatever the name of your mac is. Also be sure your `Playground Settings`
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//: in the `File Inspector` is `Platform = macOS`. This is because
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//: Keychain in iOS Playgrounds behaves differently. Every page in Playgrounds should
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score.location = ParseGeoPoint(latitude: 40.0, longitude: -30.0)
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/*: Save asynchronously (preferred way) - performs work on background
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queue and returns to designated on designated callbackQueue.
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queue and returns to specified callbackQueue.
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If no callbackQueue is specified it returns to main queue.
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*/
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score.save { result in

ParseSwift.playground/Pages/8 - Pointers.xcplaygroundpage/Contents.swift

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//: [Previous](@previous)
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//: For this page, make sure build target is set to ParseSwift (macOS) and targeting
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//: For this page, make sure your build target is set to ParseSwift (macOS) and targeting
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//: `My Mac` or whatever the name of your mac is. Also be sure your `Playground Settings`
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//: in the `File Inspector` is `Platform = macOS`. This is because
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//: Keychain in iOS Playgrounds behaves differently. Every page in Playgrounds should

ParseSwift.playground/Pages/9 - Files.xcplaygroundpage/Contents.swift

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//: [Previous](@previous)
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//: For this page, make sure build target is set to ParseSwift (macOS) and targeting
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//: For this page, make sure your build target is set to ParseSwift (macOS) and targeting
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//: `My Mac` or whatever the name of your mac is. Also be sure your `Playground Settings`
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//: in the `File Inspector` is `Platform = macOS`. This is because
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//: Keychain in iOS Playgrounds behaves differently. Every page in Playgrounds should
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score.profilePicture = profilePic
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/*: Save asynchronously (preferred way) - Performs work on background
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queue and returns to designated on designated callbackQueue.
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queue and returns to specified callbackQueue.
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If no callbackQueue is specified it returns to main queue.
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*/
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score.save { result in

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