From 22e498fff7eaa31de06192dd07bd8d718c17d9d7 Mon Sep 17 00:00:00 2001 From: Arthur Schang Date: Mon, 1 Jun 2020 21:05:50 -0400 Subject: [PATCH 1/2] Adjustment of fading exponent from 2.5 to 1.5 for the cave circuit. --- subt_ign/launch/cave_circuit.ign | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/subt_ign/launch/cave_circuit.ign b/subt_ign/launch/cave_circuit.ign index 709d0284..a7ab6f39 100644 --- a/subt_ign/launch/cave_circuit.ign +++ b/subt_ign/launch/cave_circuit.ign @@ -568,7 +568,7 @@ 500.0 - 2.5 + 1.5 40 10.0 From 66a7465d1f6cf31775bcdf3092a03a36b296b0fc Mon Sep 17 00:00:00 2001 From: Nate Koenig Date: Wed, 3 Jun 2020 05:52:09 -0700 Subject: [PATCH 2/2] Add fading exponent to cloudsim launch files Signed-off-by: Nate Koenig --- subt_ign/launch/cloudsim_sim.ign | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/subt_ign/launch/cloudsim_sim.ign b/subt_ign/launch/cloudsim_sim.ign index 4930a17e..b40b81df 100644 --- a/subt_ign/launch/cloudsim_sim.ign +++ b/subt_ign/launch/cloudsim_sim.ign @@ -70,6 +70,11 @@ end end + $commsFadingExponent = 2.5 + if $circuit == "cave" + $commsFadingExponent = 1.5 + end + # spawn world offset if $circuit == "urban" spawnWorldXPos = 6 @@ -569,7 +574,7 @@ 500.0 - 2.5 + <%= $commsFadingExponent %> 40 10.0