**Describe the bug** onVehicleDamage doesn't trigger for crashes that knock the player off a bike **To Reproduce** Steps to reproduce the behavior: 1. Enter this into runcode: `srun addEventHandler("onVehicleDamage", getRootElement(), function(loss) outputChatBox(loss) end)` 2. Spawn a bike 1. Scrape up against a few walls - you'll see it shows the loss every time 1. Gain up speed and smash into a wall hard enough to fall off - doesn't show the loss **Expected behavior** The event should trigger. **Additional context** From https://bugs.mtasa.com/view.php?id=7679