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1 | 1 | ( function () { |
2 | 2 |
|
3 | | - var AnaglyphEffect = function ( renderer, width, height ) { |
| 3 | + class AnaglyphEffect { |
4 | 4 |
|
5 | | - // Dubois matrices from https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.7.6968&rep=rep1&type=pdf#page=4 |
6 | | - this.colorMatrixLeft = new THREE.Matrix3().fromArray( [ 0.456100, - 0.0400822, - 0.0152161, 0.500484, - 0.0378246, - 0.0205971, 0.176381, - 0.0157589, - 0.00546856 ] ); |
7 | | - this.colorMatrixRight = new THREE.Matrix3().fromArray( [ - 0.0434706, 0.378476, - 0.0721527, - 0.0879388, 0.73364, - 0.112961, - 0.00155529, - 0.0184503, 1.2264 ] ); |
| 5 | + constructor( renderer, width = 512, height = 512 ) { |
8 | 6 |
|
9 | | - var _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); |
| 7 | + // Dubois matrices from https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.7.6968&rep=rep1&type=pdf#page=4 |
| 8 | + this.colorMatrixLeft = new THREE.Matrix3().fromArray( [ 0.456100, - 0.0400822, - 0.0152161, 0.500484, - 0.0378246, - 0.0205971, 0.176381, - 0.0157589, - 0.00546856 ] ); |
| 9 | + this.colorMatrixRight = new THREE.Matrix3().fromArray( [ - 0.0434706, 0.378476, - 0.0721527, - 0.0879388, 0.73364, - 0.112961, - 0.00155529, - 0.0184503, 1.2264 ] ); |
10 | 10 |
|
11 | | - var _scene = new THREE.Scene(); |
| 11 | + const _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); |
12 | 12 |
|
13 | | - var _stereo = new THREE.StereoCamera(); |
| 13 | + const _scene = new THREE.Scene(); |
14 | 14 |
|
15 | | - var _params = { |
16 | | - minFilter: THREE.LinearFilter, |
17 | | - magFilter: THREE.NearestFilter, |
18 | | - format: THREE.RGBAFormat |
19 | | - }; |
20 | | - if ( width === undefined ) width = 512; |
21 | | - if ( height === undefined ) height = 512; |
| 15 | + const _stereo = new THREE.StereoCamera(); |
22 | 16 |
|
23 | | - var _renderTargetL = new THREE.WebGLRenderTarget( width, height, _params ); |
| 17 | + const _params = { |
| 18 | + minFilter: THREE.LinearFilter, |
| 19 | + magFilter: THREE.NearestFilter, |
| 20 | + format: THREE.RGBAFormat |
| 21 | + }; |
24 | 22 |
|
25 | | - var _renderTargetR = new THREE.WebGLRenderTarget( width, height, _params ); |
| 23 | + const _renderTargetL = new THREE.WebGLRenderTarget( width, height, _params ); |
26 | 24 |
|
27 | | - var _material = new THREE.ShaderMaterial( { |
28 | | - uniforms: { |
29 | | - 'mapLeft': { |
30 | | - value: _renderTargetL.texture |
31 | | - }, |
32 | | - 'mapRight': { |
33 | | - value: _renderTargetR.texture |
34 | | - }, |
35 | | - 'colorMatrixLeft': { |
36 | | - value: this.colorMatrixLeft |
| 25 | + const _renderTargetR = new THREE.WebGLRenderTarget( width, height, _params ); |
| 26 | + |
| 27 | + const _material = new THREE.ShaderMaterial( { |
| 28 | + uniforms: { |
| 29 | + 'mapLeft': { |
| 30 | + value: _renderTargetL.texture |
| 31 | + }, |
| 32 | + 'mapRight': { |
| 33 | + value: _renderTargetR.texture |
| 34 | + }, |
| 35 | + 'colorMatrixLeft': { |
| 36 | + value: this.colorMatrixLeft |
| 37 | + }, |
| 38 | + 'colorMatrixRight': { |
| 39 | + value: this.colorMatrixRight |
| 40 | + } |
37 | 41 | }, |
38 | | - 'colorMatrixRight': { |
39 | | - value: this.colorMatrixRight |
40 | | - } |
41 | | - }, |
42 | | - vertexShader: [ 'varying vec2 vUv;', 'void main() {', ' vUv = vec2( uv.x, uv.y );', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}' ].join( '\n' ), |
43 | | - fragmentShader: [ 'uniform sampler2D mapLeft;', 'uniform sampler2D mapRight;', 'varying vec2 vUv;', 'uniform mat3 colorMatrixLeft;', 'uniform mat3 colorMatrixRight;', // These functions implement sRGB linearization and gamma correction |
44 | | - 'float lin( float c ) {', ' return c <= 0.04045 ? c * 0.0773993808 :', ' pow( c * 0.9478672986 + 0.0521327014, 2.4 );', '}', 'vec4 lin( vec4 c ) {', ' return vec4( lin( c.r ), lin( c.g ), lin( c.b ), c.a );', '}', 'float dev( float c ) {', ' return c <= 0.0031308 ? c * 12.92', ' : pow( c, 0.41666 ) * 1.055 - 0.055;', '}', 'void main() {', ' vec2 uv = vUv;', ' vec4 colorL = lin( texture2D( mapLeft, uv ) );', ' vec4 colorR = lin( texture2D( mapRight, uv ) );', ' vec3 color = clamp(', ' colorMatrixLeft * colorL.rgb +', ' colorMatrixRight * colorR.rgb, 0., 1. );', ' gl_FragColor = vec4(', ' dev( color.r ), dev( color.g ), dev( color.b ),', ' max( colorL.a, colorR.a ) );', '}' ].join( '\n' ) |
45 | | - } ); |
| 42 | + vertexShader: [ 'varying vec2 vUv;', 'void main() {', ' vUv = vec2( uv.x, uv.y );', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}' ].join( '\n' ), |
| 43 | + fragmentShader: [ 'uniform sampler2D mapLeft;', 'uniform sampler2D mapRight;', 'varying vec2 vUv;', 'uniform mat3 colorMatrixLeft;', 'uniform mat3 colorMatrixRight;', // These functions implement sRGB linearization and gamma correction |
| 44 | + 'float lin( float c ) {', ' return c <= 0.04045 ? c * 0.0773993808 :', ' pow( c * 0.9478672986 + 0.0521327014, 2.4 );', '}', 'vec4 lin( vec4 c ) {', ' return vec4( lin( c.r ), lin( c.g ), lin( c.b ), c.a );', '}', 'float dev( float c ) {', ' return c <= 0.0031308 ? c * 12.92', ' : pow( c, 0.41666 ) * 1.055 - 0.055;', '}', 'void main() {', ' vec2 uv = vUv;', ' vec4 colorL = lin( texture2D( mapLeft, uv ) );', ' vec4 colorR = lin( texture2D( mapRight, uv ) );', ' vec3 color = clamp(', ' colorMatrixLeft * colorL.rgb +', ' colorMatrixRight * colorR.rgb, 0., 1. );', ' gl_FragColor = vec4(', ' dev( color.r ), dev( color.g ), dev( color.b ),', ' max( colorL.a, colorR.a ) );', '}' ].join( '\n' ) |
| 45 | + } ); |
| 46 | + |
| 47 | + const _mesh = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), _material ); |
46 | 48 |
|
47 | | - var _mesh = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), _material ); |
| 49 | + _scene.add( _mesh ); |
48 | 50 |
|
49 | | - _scene.add( _mesh ); |
| 51 | + this.setSize = function ( width, height ) { |
50 | 52 |
|
51 | | - this.setSize = function ( width, height ) { |
| 53 | + renderer.setSize( width, height ); |
| 54 | + const pixelRatio = renderer.getPixelRatio(); |
52 | 55 |
|
53 | | - renderer.setSize( width, height ); |
54 | | - var pixelRatio = renderer.getPixelRatio(); |
| 56 | + _renderTargetL.setSize( width * pixelRatio, height * pixelRatio ); |
55 | 57 |
|
56 | | - _renderTargetL.setSize( width * pixelRatio, height * pixelRatio ); |
| 58 | + _renderTargetR.setSize( width * pixelRatio, height * pixelRatio ); |
57 | 59 |
|
58 | | - _renderTargetR.setSize( width * pixelRatio, height * pixelRatio ); |
| 60 | + }; |
59 | 61 |
|
60 | | - }; |
| 62 | + this.render = function ( scene, camera ) { |
61 | 63 |
|
62 | | - this.render = function ( scene, camera ) { |
| 64 | + const currentRenderTarget = renderer.getRenderTarget(); |
| 65 | + scene.updateMatrixWorld(); |
| 66 | + if ( camera.parent === null ) camera.updateMatrixWorld(); |
63 | 67 |
|
64 | | - var currentRenderTarget = renderer.getRenderTarget(); |
65 | | - scene.updateMatrixWorld(); |
66 | | - if ( camera.parent === null ) camera.updateMatrixWorld(); |
| 68 | + _stereo.update( camera ); |
67 | 69 |
|
68 | | - _stereo.update( camera ); |
| 70 | + renderer.setRenderTarget( _renderTargetL ); |
| 71 | + renderer.clear(); |
| 72 | + renderer.render( scene, _stereo.cameraL ); |
| 73 | + renderer.setRenderTarget( _renderTargetR ); |
| 74 | + renderer.clear(); |
| 75 | + renderer.render( scene, _stereo.cameraR ); |
| 76 | + renderer.setRenderTarget( null ); |
| 77 | + renderer.render( _scene, _camera ); |
| 78 | + renderer.setRenderTarget( currentRenderTarget ); |
69 | 79 |
|
70 | | - renderer.setRenderTarget( _renderTargetL ); |
71 | | - renderer.clear(); |
72 | | - renderer.render( scene, _stereo.cameraL ); |
73 | | - renderer.setRenderTarget( _renderTargetR ); |
74 | | - renderer.clear(); |
75 | | - renderer.render( scene, _stereo.cameraR ); |
76 | | - renderer.setRenderTarget( null ); |
77 | | - renderer.render( _scene, _camera ); |
78 | | - renderer.setRenderTarget( currentRenderTarget ); |
| 80 | + }; |
79 | 81 |
|
80 | | - }; |
| 82 | + this.dispose = function () { |
81 | 83 |
|
82 | | - this.dispose = function () { |
| 84 | + if ( _renderTargetL ) _renderTargetL.dispose(); |
| 85 | + if ( _renderTargetR ) _renderTargetR.dispose(); |
| 86 | + if ( _mesh ) _mesh.geometry.dispose(); |
| 87 | + if ( _material ) _material.dispose(); |
83 | 88 |
|
84 | | - if ( _renderTargetL ) _renderTargetL.dispose(); |
85 | | - if ( _renderTargetR ) _renderTargetR.dispose(); |
86 | | - if ( _mesh ) _mesh.geometry.dispose(); |
87 | | - if ( _material ) _material.dispose(); |
| 89 | + }; |
88 | 90 |
|
89 | | - }; |
| 91 | + } |
90 | 92 |
|
91 | | - }; |
| 93 | + } |
92 | 94 |
|
93 | 95 | THREE.AnaglyphEffect = AnaglyphEffect; |
94 | 96 |
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