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Tools + Templates update
Tools: - added MWScheduler article - added Make MW Fonts article - reworked Live Book Editing Templates: - added `..\templates\abbreviations` folder. This is for common abbreviations, with which the HTML `<abbr>` tag can be used to improve accessibility and SEO. Also HTML tags suck to type out repeatedly - ergo, make templates for the most common ones - added `abbreviation-gui.md` template: For 'Graphical User Interface' abbreviation Placed apostrophe in `Programmers Reference` frontmatter title and alias.
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<abbr title="graphical user interface">GUI</abbr>

mmw-content/modding-tools/misc-tools/live-book-editing.md

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## Usage
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Books and scrolls to be edited are loaded from `Data files\booktext.txt` and `Data files\scrolltext.txt` respectively, and are opened with the following hotkeys:
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Books and scrolls to be edited are loaded from `Data files\booktext.txt` and `Data files\scrolltext.txt` respectively. Upon saving either file, edits can be previewed in-game while Morrowind is running in the background, or after launching the game. There are several options for how to preview edits in-game:
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### Previewing Edits
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**Default Hotkeys**:
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| Action | Hotkey |
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| :---------: | :---------------------------: |
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| Open book | <kbd>Alt</kbd> + <kbd>O</kbd> |
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| Open scroll | <kbd>Alt</kbd> + <kbd>P</kbd> |
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| Opens book | <kbd>Alt</kbd> + <kbd>O</kbd> |
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| Opens scroll | <kbd>Alt</kbd> + <kbd>P</kbd> |
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After saving edits made to either text file while Morrowind is running in the background,<sup>\[_[[inline-citation-needed|Citation needed]]_\]</sup> changes will be displayed after switching window to display Morrowind and pressing the relevant book or scroll hotkey.
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**MCM Configuration**:
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This behavior can be altered through the mod's <abbr title="mod configuration menu">MCM</abbr> to instead place a persistent book or scroll in your inventory with which to preview book edits. The mod detects if the player does not have either item in their inventory and will automatically add it. Alternatively, this can be bound to a hotkey through the MCM.
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This behavior can be altered through the mod's <abbr title="mod configuration menu">MCM</abbr> to place a persistent book or scroll in your inventory with which to preview book edits, instead of using the default hotkeys. The mod detects if the player does not have either item in their inventory and will automatically add it. Alternatively, this can be bound to a hotkey through the MCM.

mmw-content/modding-tools/misc-tools/make-mw-fonts.md

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title: Make MW Fonts
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aliases:
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- Make MW Fonts
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- MakeMWFonts
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tags:
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- Font
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description:
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description: A tool by Digital Monk for vanilla Morrowind, enabling users to replace the game's fonts with True Type fonts.
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---
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![[maintenance-expand-article#^6fc39d|clean]]
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![[maintenance-lacking-images#^12855b|clean]]
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## About
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> [!infobox|n-th]
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>
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> ## Article Title
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> ## MakeMWFonts
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>
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> > [!caption|center wfull txt-s]
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> >
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> > %%insert image%%
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> >
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> > ![[screenshot-of-makemwfonts-altering-morrowind-fonts.jpg|center]]
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> > Screenshot comparing the 'Magic_Cards_Fixed' mod with a font inserted by **MakeMWFonts**.
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> > [image source](https://cdn.wikiwiki.jp/to/w/morrowind/gazou/::attach/makemwfonts.jpg)
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>
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> ### Details
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>
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> | Type | Name |
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> | --- | --- |
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> | **Links** | [MMH web archive](https://web.archive.org/web/20161103134248/http://mw.modhistory.com/download-95-14591) |
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> | **Requirements** | |
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> | **Author** | DigitalMonk |
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> | **Requirements** | none |
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> | **Author** | Digital Monk |
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**Make MW Fonts**, or **MakeMWFonts**, is a tool by Digital Monk for vanilla Morrowind, enabling users to replace the game's fonts with True Type fonts.[^1]
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## External Links
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- **Digital Monk**, Planet Elder Scrolls, ["Make MW Fonts"](https://web.archive.org/web/20121028165720/http://planetelderscrolls.gamespy.com/View.php?view=Utilities.Detail&id=69#Files) - Original upload location by Digital Monk. Includes comments section with comments made by the author on usage of the tool.
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- **Azura-sama Watches Wiki**, ["Make MW Fonts"](https://wikiwiki.jp/morrowind/Make%20MW%20Fonts%20%7B%2A%E3%83%97%E3%83%AD%E3%82%B0%E3%83%A9%E3%83%A0%7D%20%7B%E3%81%8A%E3%81%99%E3%81%99%E3%82%81%7D%20%7B%E3%83%95%E3%82%A9%E3%83%B3%E3%83%88%7D) - a concise explanation of the tool's usage, including screenshots and user comments section. #Language/Japanese
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- **pvdk**, forum.openmw, ["OpenMW Font"](https://forum.openmw.org/viewtopic.php?t=561) - reference to MakeMWFonts in a discussion on implemting a 'Magic Cards'-style font for OpenMW.
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[^1]: [Digital Monk, post to "Make MW Fonts", Planet Elder Scrolls, March 16, 2012, 7.32 a.m.](https://web.archive.org/web/20121028165720/http://planetelderscrolls.gamespy.com/View.php?view=Utilities.Detail&id=69#Files)
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---
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title: MWScheduler
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aliases: MWScheduler
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tags:
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description:
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aliases:
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- MWScheduler
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tags:
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- Scripting
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- NPC
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- AI
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- MWScript
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description: A tool for editing NPC schedule scripts, intended as a way to simplify the process for non-programmers.
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>
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> > [!caption|center wfull txt-s]
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> >
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> > %%insert image%%
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> >
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> > ![[screenshot-of-mwscheduler-gui.jpg|center]]
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> > A screenshot of the **MWScheduler** user interface.
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> > [image source](https://static.max99x.com/morrowind/mwscheduler.jpg)
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>
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> ### Details
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> | Type | Name |
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> | **Links** | [Official Site](https://max99x.com/morrowind/tools) |
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> | **Requirements** | |
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> | **Author** | [Max Shawabkeh](https://max99x.com/home) |
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> | **Requirements** | none |
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> | **Author** | [Max Shawabkeh](https://max99x.com/home) |
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**MWScheduler** is a <abbr title="graphical user interface">GUI</abbr> tool by Max Shawabkeh for editing NPC schedule scripts, intended as a way to simplify the process for non-programmers.[^1]
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## External Links
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- **Notes for Modmakers**, ["Short notes about some utilities"](https://morrowind-nif.github.io/Notes_RU/short_notes_about_some_utilities.htm?ms=CyAAAAAAEAAAAAAAAAAAAAAAAAAAAEABEAgY&st=MA%3D%3D&sct=MA%3D%3D&mw=MzIw) #Language/Russian
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- **elderscrolls.net**, ["Nota Bene"](https://elderscrolls.net/2005/05/08/8419-nota-bene-2/) - mentions that MWScheduler only works on Windows XP.<sup>\[_[[inline-disputed|Disputed]]_\]</sup> #Language/Russian
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[^1]: [Max Shawabkeh, "Tools: MWScheduler", max99x.com, accessed September 12, 2024](https://max99x.com/morrowind/tools)

mmw-content/programmers-reference/font-file-format.md

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A technical overview of the file format used for _Morrowind_ fonts.
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**Related Articles**:
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- [[make-mw-fonts|MakeMWFonts]]
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## External Links
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- **Kamafi**, FullRest, ["Lesson: How to easily make your own font (for a game and for a computer in general)"](https://www.fullrest.ru/blogs/font_tutorial) - Describes how to create fonts for _Morrowind_ and _Oblivion_, with discussion on the relevant file formats. #Language/Russian
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---
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title: Programmers Reference
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title: Programmers' Reference
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aliases:
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- Programmers Reference
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- Programmers' Reference
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