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; IF-EVL-OUTLOOP-NEXT: [[VP_OP_LOAD:%.*]] = call <vscale x 4 x float> @llvm.vp.load.nxv4f32.p0(ptr align 4 [[TMP13]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP10]])
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; IF-EVL-OUTLOOP-NEXT: [[VP_OP:%.*]] = call fast <vscale x 4 x float> @llvm.vp.fadd.nxv4f32(<vscale x 4 x float> [[VP_OP_LOAD]], <vscale x 4 x float> [[VEC_PHI]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP10]])
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665
; IF-EVL-OUTLOOP-NEXT: [[TMP14]] = call fast <vscale x 4 x float> @llvm.vp.merge.nxv4f32(<vscale x 4 x i1> splat (i1 true), <vscale x 4 x float> [[VP_OP]], <vscale x 4 x float> [[VEC_PHI]], i32 [[TMP10]])
; IF-EVL-INLOOP-NEXT: [[VP_OP_LOAD:%.*]] = call <vscale x 4 x float> @llvm.vp.load.nxv4f32.p0(ptr align 4 [[TMP12]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP9]])
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; IF-EVL-INLOOP-NEXT: [[TMP13:%.*]] = call fast float @llvm.vp.reduce.fadd.nxv4f32(float 0.000000e+00, <vscale x 4 x float> [[VP_OP_LOAD]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP9]])
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; IF-EVL-INLOOP-NEXT: [[TMP14]] = fadd fast float [[TMP13]], [[VEC_PHI]]
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