v0.6.0
What's Changed
- Render loop optimizations by @wouterlucas in #91
- Z-Index Logic Improvement by @wouterlucas in #91
- Z-Indexes are now relative within a parent, rather than sorted globally.
⚠️ Breaking Change: Frameworks/Users may need to update to take advantage of new logic.
- Radial Progress Dynamic Shader Effect by @jfboeve in #82
- Implement
fpsUpdateevent andfpsUpdateIntervalsetting on RendererMain by @frank-weindel in #95 - Fix issue that caused text moved from offscreen to not render properly by @frank-weindel in #84
- Fixes dynamic shader + shader manager by @jfboeve in #89
- Fixes duplicate node id. by @wouterlucas in #97
- Renamed RenderDriver to CoreDriver. by @Drulokia in #88
⚠️ Breaking Change: Users will have to update to use the new names
- set sideEffects to false to enable treeshaking by @chiefcll in #83
Non-User Facing
- Implement Visual Regression Tests / Runner by @frank-weindel in #92
- Example Tests: Always start dev mode with
--hostby @frank-weindel in #101 - Example Tests: Implement
resolution,ppr, andmultiplierparams by @frank-weindel in #104 - Example Page: increase interval above 0 by @chiefcll in #85
New Contributors
- @wouterlucas made their first contribution in #97 🎉
Full Changelog: v0.5.0...v0.6.0