Refactor Texture Management and Garbage collection #647
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This change improves the Texture Management and Garbage collection routines.
To eliminate the "stuck texture" problem:
Fixes:
- Auto retry mechanism in case of failure
- Expose retry API on texture to trigger manually
- Expose max retry count property on texture
- Fix stuck texture failure case
- Reset dimensions on texture re-initialise
- Fix GC race condition on starved CPUs
- Optimized renderability toggling for faster loading
- Remove old fetching/fetched states
- Extended Inspector to have more metrics surrounding texture loading for easy debugging