|
1 |
| -This package contains the compiler's Static Single Assignment form |
2 |
| -component. If you're not familiar with SSA, Wikipedia is a good starting |
3 |
| -point: |
| 1 | +<!--- |
| 2 | +// Copyright 2018 The Go Authors. All rights reserved. |
| 3 | +// Use of this source code is governed by a BSD-style |
| 4 | +// license that can be found in the LICENSE file. |
| 5 | +--> |
4 | 6 |
|
5 |
| - https://en.wikipedia.org/wiki/Static_single_assignment_form |
| 7 | +## Introduction to the Go compiler's SSA backend |
6 | 8 |
|
7 |
| -SSA is useful to perform transformations and optimizations, which can be |
8 |
| -found in this package in the form of compiler passes and rewrite rules. |
9 |
| -The former can be found in the "passes" array in compile.go, while the |
10 |
| -latter are generated from gen/*.rules. |
| 9 | +This package contains the compiler's Static Single Assignment form component. If |
| 10 | +you're not familiar with SSA, its [Wikipedia |
| 11 | +article](https://en.wikipedia.org/wiki/Static_single_assignment_form) is a good |
| 12 | +starting point. |
11 | 13 |
|
12 |
| -Like most other SSA forms, funcs consist of blocks and values. Values |
13 |
| -perform an operation, which is encoded in the form of an operator and a |
14 |
| -number of arguments. The semantics of each Op can be found in |
15 |
| -gen/*Ops.go. |
| 14 | +It is recommended that you first read [cmd/compile/README.md](../../README.md) |
| 15 | +if you are not familiar with the Go compiler already. That document gives an |
| 16 | +overview of the compiler, and explains what is SSA's part and purpose in it. |
16 | 17 |
|
17 |
| -gen/* is used to generate code in the ssa package. This includes |
18 |
| -opGen.go from gen/*Ops.go, and the rewrite*.go files from gen/*.rules. |
19 |
| -To regenerate these files, see gen/README. |
| 18 | +### Key concepts |
20 | 19 |
|
21 |
| -Blocks can have multiple forms. For example, BlockPlain will always hand |
22 |
| -the control flow to another block, and BlockIf will flow to one of two |
23 |
| -blocks depending on a value. See block.go for more details. |
| 20 | +The names described below may be loosely related to their Go counterparts, but |
| 21 | +note that they are not equivalent. For example, a Go block statement has a |
| 22 | +variable scope, yet SSA has no notion of variables nor variable scopes. |
24 | 23 |
|
25 |
| -Values also have types. For example, a constant boolean value will have |
26 |
| -a Bool type, and a variable definition value will have a memory type. |
| 24 | +It may also be surprising that values and blocks are named after their unique |
| 25 | +sequential IDs. They rarely correspond to named entities in the original code, |
| 26 | +such as variables or function parameters. The sequential IDs also allow the |
| 27 | +compiler to avoid maps, and it is always possible to track back the values to Go |
| 28 | +code using debug and position information. |
27 | 29 |
|
28 |
| -The memory type is special - it represents the global memory state. For |
29 |
| -example, an Op that takes a memory argument depends on that memory |
30 |
| -state, and an Op which has the memory type impacts the state of memory. |
31 |
| -This is important so that memory operations are kept in the right order. |
| 30 | +#### Values |
32 | 31 |
|
33 |
| -For example, take this program: |
| 32 | +Values are the basic building blocks of SSA. Per SSA's very definition, a |
| 33 | +value is defined exactly once, but it may be used any number of times. A value |
| 34 | +mainly consists of a unique identifier, an operator, a type, and some arguments. |
34 | 35 |
|
35 |
| - func f(a, b *int) { |
36 |
| - *a = 3 |
37 |
| - *b = *a |
38 |
| - } |
| 36 | +An operator or `Op` describes the operation that computes the value. The |
| 37 | +semantics of each operator can be found in `gen/*Ops.go`. For example, `OpAdd8` |
| 38 | +takes two value arguments holding 8-bit integers and results in their addition. |
| 39 | +Here is a possible SSA representation of the addition of two `uint8` values: |
39 | 40 |
|
40 |
| -The two generated stores may show up as follows: |
| 41 | + // var c uint8 = a + b |
| 42 | + v4 = Add8 <uint8> v2 v3 |
41 | 43 |
|
42 |
| - v10 (4) = Store <mem> {int} v6 v8 v1 |
43 |
| - v14 (5) = Store <mem> {int} v7 v8 v10 |
| 44 | +A value's type will usually be a Go type. For example, the value in the example |
| 45 | +above has a `uint8` type, and a constant boolean value will have a `bool` type. |
| 46 | +However, certain types don't come from Go and are special; below we will cover |
| 47 | +`memory`, the most common of them. |
44 | 48 |
|
45 |
| -Since the second store has a memory argument v10, it cannot be reordered |
46 |
| -before the first store, which sets that global memory state. And the |
47 |
| -logic translates to the code; reordering the two assignments would |
48 |
| -result in a different program. |
| 49 | +See [value.go](value.go) for more information. |
| 50 | + |
| 51 | +#### Memory types |
| 52 | + |
| 53 | +`memory` represents the global memory state. An `Op` that takes a memory |
| 54 | +argument depends on that memory state, and an `Op` which has the memory type |
| 55 | +impacts the state of memory. This ensures that memory operations are kept in the |
| 56 | +right order. For example: |
| 57 | + |
| 58 | + // *a = 3 |
| 59 | + // *b = *a |
| 60 | + v10 = Store <mem> {int} v6 v8 v1 |
| 61 | + v14 = Store <mem> {int} v7 v8 v10 |
| 62 | + |
| 63 | +Here, `Store` stores its second argument (of type `int`) into the first argument |
| 64 | +(of type `*int`). The last argument is the memory state; since the second store |
| 65 | +depends on the memory value defined by the first store, the two stores cannot be |
| 66 | +reordered. |
| 67 | + |
| 68 | +See [cmd/compile/internal/types/type.go](../types/type.go) for more information. |
| 69 | + |
| 70 | +#### Blocks |
| 71 | + |
| 72 | +A block represents a basic block in the control flow graph of a function. It is, |
| 73 | +essentially, a list of values that define the operation of this block. Besides |
| 74 | +the list of values, blocks mainly consist of a unique identifier, a kind, and a |
| 75 | +list of successor blocks. |
| 76 | + |
| 77 | +The simplest kind is a `plain` block; it simply hands the control flow to |
| 78 | +another block, thus its successors list contains one block. |
| 79 | + |
| 80 | +Another common block kind is the `exit` block. These have a final value, called |
| 81 | +control value, which must return a memory state. This is necessary for functions |
| 82 | +to return some values, for example - the caller needs some memory state to |
| 83 | +depend on, to ensure that it receives those return values correctly. |
| 84 | + |
| 85 | +The last important block kind we will mention is the `if` block. Its control |
| 86 | +value must be a boolean value, and it has exactly two successor blocks. The |
| 87 | +control flow is handed to the first successor if the bool is true, and to the |
| 88 | +second otherwise. |
| 89 | + |
| 90 | +Here is a sample if-else control flow represented with basic blocks: |
| 91 | + |
| 92 | + // func(b bool) int { |
| 93 | + // if b { |
| 94 | + // return 2 |
| 95 | + // } |
| 96 | + // return 3 |
| 97 | + // } |
| 98 | + b1: |
| 99 | + v1 = InitMem <mem> |
| 100 | + v2 = SP <uintptr> |
| 101 | + v5 = Addr <*int> {~r1} v2 |
| 102 | + v6 = Arg <bool> {b} |
| 103 | + v8 = Const64 <int> [2] |
| 104 | + v12 = Const64 <int> [3] |
| 105 | + If v6 -> b2 b3 |
| 106 | + b2: <- b1 |
| 107 | + v10 = VarDef <mem> {~r1} v1 |
| 108 | + v11 = Store <mem> {int} v5 v8 v10 |
| 109 | + Ret v11 |
| 110 | + b3: <- b1 |
| 111 | + v14 = VarDef <mem> {~r1} v1 |
| 112 | + v15 = Store <mem> {int} v5 v12 v14 |
| 113 | + Ret v15 |
| 114 | + |
| 115 | +<!--- |
| 116 | +TODO: can we come up with a shorter example that still shows the control flow? |
| 117 | +--> |
| 118 | + |
| 119 | +See [block.go](block.go) for more information. |
| 120 | + |
| 121 | +#### Functions |
| 122 | + |
| 123 | +A function represents a function declaration along with its body. It mainly |
| 124 | +consists of a name, a type (its signature), a list of blocks that form its body, |
| 125 | +and the entry block within said list. |
| 126 | + |
| 127 | +When a function is called, the control flow is handed to its entry block. If the |
| 128 | +function terminates, the control flow will eventually reach an exit block, thus |
| 129 | +ending the function call. |
| 130 | + |
| 131 | +Note that a function may have zero or multiple exit blocks, just like a Go |
| 132 | +function can have any number of return points, but it must have exactly one |
| 133 | +entry point block. |
| 134 | + |
| 135 | +Also note that some SSA functions are autogenerated, such as the hash functions |
| 136 | +for each type used as a map key. |
| 137 | + |
| 138 | +For example, this is what an empty function can look like in SSA, with a single |
| 139 | +exit block that returns an uninteresting memory state: |
| 140 | + |
| 141 | + foo func() |
| 142 | + b1: |
| 143 | + v1 = InitMem <mem> |
| 144 | + Ret v1 |
| 145 | + |
| 146 | +See [func.go](func.go) for more information. |
| 147 | + |
| 148 | +### Compiler passes |
| 149 | + |
| 150 | +Having a program in SSA form is not very useful on its own. Its advantage lies |
| 151 | +in how easy it is to write optimizations that modify the program to make it |
| 152 | +better. The way the Go compiler accomplishes this is via a list of passes. |
| 153 | + |
| 154 | +Each pass transforms a SSA function in some way. For example, a dead code |
| 155 | +elimination pass will remove blocks and values that it can prove will never be |
| 156 | +executed, and a nil check elimination pass will remove nil checks which it can |
| 157 | +prove to be redundant. |
| 158 | + |
| 159 | +Compiler passes work on one function at a time, and by default run sequentially |
| 160 | +and exactly once. |
| 161 | + |
| 162 | +The `lower` pass is special; it converts the SSA representation from being |
| 163 | +machine-independent to being machine-dependent. That is, some abstract operators |
| 164 | +are replaced with their non-generic counterparts, potentially reducing or |
| 165 | +increasing the final number of values. |
| 166 | + |
| 167 | +<!--- |
| 168 | +TODO: Probably explain here why the ordering of the passes matters, and why some |
| 169 | +passes like deadstore have multiple variants at different stages. |
| 170 | +--> |
| 171 | + |
| 172 | +See the `passes` list defined in [compile.go](compile.go) for more information. |
| 173 | + |
| 174 | +### Playing with SSA |
49 | 175 |
|
50 | 176 | A good way to see and get used to the compiler's SSA in action is via
|
51 |
| -GOSSAFUNC. For example, to see func Foo's initial SSA form and final |
| 177 | +`GOSSAFUNC`. For example, to see func `Foo`'s initial SSA form and final |
52 | 178 | generated assembly, one can run:
|
53 | 179 |
|
54 | 180 | GOSSAFUNC=Foo go build
|
55 | 181 |
|
56 |
| -The generated ssa.html file will also contain the SSA func at each of |
57 |
| -the compile passes, making it easy to see what each pass does to a |
58 |
| -particular program. You can also click on values and blocks to highlight |
59 |
| -them, to help follow the control flow and values. |
| 182 | +The generated `ssa.html` file will also contain the SSA func at each of the |
| 183 | +compile passes, making it easy to see what each pass does to a particular |
| 184 | +program. You can also click on values and blocks to highlight them, to help |
| 185 | +follow the control flow and values. |
| 186 | + |
| 187 | +<!--- |
| 188 | +TODO: need more ideas for this section |
| 189 | +--> |
| 190 | + |
| 191 | +### Hacking on SSA |
| 192 | + |
| 193 | +While most compiler passes are implemented directly in Go code, some others are |
| 194 | +code generated. This is currently done via rewrite rules, which have their own |
| 195 | +syntax and are maintained in `gen/*.rules`. Simpler optimizations can be written |
| 196 | +easily and quickly this way, but rewrite rules are not suitable for more complex |
| 197 | +optimizations. |
| 198 | + |
| 199 | +To read more on rewrite rules, have a look at the top comments in |
| 200 | +[gen/generic.rules](gen/generic.rules) and [gen/rulegen.go](gen/rulegen.go). |
| 201 | + |
| 202 | +Similarly, the code to manage operators is also code generated from |
| 203 | +`gen/*Ops.go`, as it is easier to maintain a few tables than a lot of code. |
| 204 | +After changing the rules or operators, see [gen/README](gen/README) for |
| 205 | +instructions on how to generate the Go code again. |
| 206 | + |
| 207 | +<!--- |
| 208 | +TODO: more tips and info could likely go here |
| 209 | +--> |
0 commit comments