diff --git a/src/perf/impeller.md b/src/perf/impeller.md
index 19e38818130..1b8a3923b3b 100644
--- a/src/perf/impeller.md
+++ b/src/perf/impeller.md
@@ -1,152 +1,111 @@
---
-title: Impeller preview
-description: What is Impeller and how to enable it.
+title: Impeller rendering engine
+description: What is Impeller and how to enable it?
---
-## Overview
+## What is Impeller?
-What is Impeller?
-
-Impeller is a new rendering runtime for Flutter and
-is the Flutter team's solution to Flutter's
+Impeller provides a new rendering runtime for Flutter.
+The Flutter team's believes this solves Flutter's
[early-onset jank][] issue.
Impeller precompiles a [smaller, simpler set of shaders][]
-at Engine build time so that
-they won't be compiled while an app is running.
+at Engine build time so they don't compile at runtime.
[early-onset jank]: {{site.github}}/flutter/flutter/projects/188
[smaller, simpler set of shaders]: {{site.github}}/flutter/flutter/issues/77412
For a video introduction to Impeller, check out the following
-talk from the Flutter Foward 2023 conference:
+talk from the Flutter Foward 2023 conference.
[What is Impeller?](https://www.youtube.com/watch?v=gKrYWC_SDxQ)
-Overall, Impeller has the following objectives:
+Impeller has the following objectives:
* **Predictable performance**:
- All shader compilation and reflection is performed
- offline at build time. All pipeline state objects
- are built upfront. Caching is explicit and under
- the control of the engine.
-* **Instrumentable**: All graphics resources
- (textures, buffers, pipeline state objects, and so on)
- are tagged and labeled. Animations can be captured
- and persisted to disk without affecting per-frame
- rendering performance.
-* **Portable**: Not tied to a specific client rendering API.
- Shaders are authored once and converted to
- backend-specific formats as necessary.
-* **Uses modern graphics APIs effectively**:
- Makes heavy use of (but doesn’t depend on)
- features available in Modern APIs like Metal and Vulkan.
-* **Makes effective use of concurrency**:
- Can distribute single-frame workloads across
- multiple threads if necessary.
+ Impeller compiles all shaders and reflection offline at build time.
+ It builds all pipeline state objects upfront.
+ The engine controls caching and caches explicitly.
+* **Instrumentable**:
+ Impeller tags and labels all graphics resources like textures,
+ and buffers.
+ It can capture and persist animations to disk without affecting
+ per-frame rendering performance.
+* **Portable**:
+ Flutter doesn't tie Impeller to a specific client rendering API.
+ You can author shaders once and convert them to backend-specific
+ formats as necessary.
+* **Leverages modern graphics APIs**:
+ Impeller uses, but doesn’t depend on, features available in
+ modern APIs like Metal and Vulkan.
+* **Leverages concurrency**:
+ Impeller can distribute single-frame workloads across multiple
+ threads if necessary.
## Availability
-Where can you currently use Impeller?
+Where can you use Impeller?
### iOS
-Impeller is currently available for preview on iOS.
-You can enable it by passing `--enable-impeller`
-to the `flutter run` command or add the
-following under the top-level `` tag in an
-application's `Info.plist` file:
+Flutter enables Impeller by default on iOS.
+
+* To _disable_ Impeller on iOS when debugging,
+ pass `--disable-impeller` to the `flutter run` command.
+
+ ```terminal
+ $ flutter run --disable-impeller
+ ```
-```
- FLTEnableImpeller
-
-```
+* To _disable_ Impeller on iOS when deploying your app,
+ add the following tags under the top-level `` tag in your
+ app's `Info.plist` file.
-The team continues to make improvements to iOS support,
-and if you encounter any slow frames or rendering
-fidelity issues with Impeller on iOS,
-please file an issue in the [GitHub tracker][file-issue]
-with a small reproducible test case, and include
-`[Impeller]` in the title.
+ ```xml
+ FLTDisableImpeller
+
+ ```
+
+The team continues to improve iOS support.
+If you encounter performance or fidelity issues
+with Impeller on iOS, file an issue in the [GitHub tracker][file-issue].
+Prefix the issue title with `[Impeller]` and
+include a small reproducible test case.
[file-issue]: {{site.github}}/flutter/flutter/issues/new/choose
### Android
-Android support is under active development,
-and isn't yet ready for preview. On the master channel,
-it might not work at the tip-of-tree.
-However, you can get an indication of the direction
-that support is headed by experimenting with it in the
-3.7 stable release. To enable Impeller on Android,
-either pass `--enable-impeller` to the `flutter run`
-command or add the following to your
-`AndroidManifest.xml` file under the `` tag:
-
-```
-
-```
-
-## Status
-
-You can track the up-to-date status and future plans
-of Impeller by following along on the [GitHub project board][].
-However, here is a summary of recent progress.
-
-[GitHub project board]: {{site.github}}/orgs/flutter/projects/21
-
-The team is increasingly confident that Impeller on iOS
-will meet the rendering needs of nearly all
-existing Flutter apps. As of the 3.7 release,
-Impeller on iOS supports all but a few features.
-The remaining gaps (which are in progress) are as follows:
-
-* Setting `Paint.isAntiAlias` to false is not yet implemented
- ([docs]({{site.api}}/flutter/dart-ui/Paint/isAntiAlias.html)).
- ([#104721]({{site.github}}/flutter/flutter/issues/104721))
- ([#109956]({{site.github}}/flutter/flutter/issues/109956))
-* Support for the focal argument to `Gradient.radial`
- isn't yet implemented ([docs]({{site.api}}/flutter/dart-ui/Gradient/Gradient.radial.html)).
-
-Recently fixed issues that aren't yet on the stable channel:
-
-* Setting `Paint.invertColors` to true isn't yet implemented
- ([docs]({{site.api}}/flutter/dart-ui/Paint/invertColors.html)).
- ([#109739]({{site.github}}/flutter/flutter/issues/109739))
- ([#113110]({{site.github}}/flutter/flutter/issues/113110))
-* Support for the `blendMode` argument to `Canvas.drawVertices`
- and `Canvas.drawAtlas` isn't yet implemented
- ([docs]({{site.api}}/flutter/dart-ui/Canvas/drawVertices.html)).
- ([#108047]({{site.github}}/flutter/flutter/issues/108047))
-* Support for the `textureCoordinates` argument to the `Vertices`
- constructor isn't yet implemented
- [(docs]({{site.api}}/flutter/dart-ui/Vertices-class.html)).
-* Setting `Paint.shader` in text styles isn't yet implemented.
- ([#120003]({{site.github}}/flutter/flutter/issues/120003))
-
-The team expects to close these gaps over the coming months.
-You might notice minor visual differences in rendering between
-Skia and Impeller.
-These minor differences might (or might not) be bugs,
-so don’t hesitate to [file an issue][file-issue]
-with a small reproducible test case, and include
-`[Impeller]` in the title.
-
-On Android, the team continues to make progress on a Vulkan
-backend for Impeller. Impeller isn't yet ready for preview on Android,
-but stay tuned for more progress in a future release.
+Android development continues but it's not ready for preview.
+Impeller on Android might not work on the `master` channel.
+To see what direction Android support will take,
+experiment with Impeller in the 3.7 or later stable release.
+
+To enable Impeller on Android, take one of the following actions:
+
+* Pass `--enable-impeller` to the `flutter run` command.
+
+ ```terminal
+ $ flutter run --enable-impeller
+ ```
+
+* Add the following tag to your `AndroidManifest.xml` file
+ under the `` tag.
+
+ ```xml
+
+ ```
## Architecture
-For detailed information about Impeller's design
-and architecture, check out the [README.md][]
-file in the source tree.
+To learn more details about Impeller's design and architecture,
+check out the [README.md][] file in the source tree.
[README.md]: {{site.github}}/flutter/engine/blob/main/impeller/README.md
-## Documentation, references, and additional reading
+## Additional Information
* [Frequently asked questions]({{site.github}}/flutter/engine/blob/main/impeller/docs/faq.md)
* [Impeller's coordinate system]({{site.github}}/flutter/engine/blob/main/impeller/docs/coordinate_system.md)