You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
After lots test i can get some clues:
step1:install app, close vpn, after app launchs it crashed and error logs as upper shown. Launch app again,and it crashed either.
step2:open vpn, launch app, now the app not crash and get fcm token success.
step3:close vpn, launch app, not crash.
Judge from step2 and step3 ,i guess while the app try to get token from server, if i do not open vpn ,it crashed.After get token, it will not get token again,so step3 not crash.
I am living in a country where google url is banned, so we need vpn to use google products.
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)?
What's the issue repro rate? (eg 100%, 1/5 etc)
What happened? How can we make the problem occur?
May be you can use a web which can not directly connect google urls.
If you have a downloadable sample project that reproduces the bug you're reporting, you will
likely receive a faster response on your issue.
Relevant Code:
The text was updated successfully, but these errors were encountered:
I understand that using a VPN is essential for you to use Firebase. Unfortunately there's really nothing Google can do here. The services mentioned are working normally, and we have no control over access to Google from your country.
I understand that using a VPN is essential for you to use Firebase. Unfortunately there's really nothing Google can do here. The services mentioned are working normally, and we have no control over access to Google from your country.
Yes。But if i do not use vpn the app will crash when fetching fcm token。So i guess some errors occur while can not access google in your sdk。
[REQUIRED] Please fill in the following fields:
[REQUIRED] Please describe the issue here:
App crashes, stack trace as follows:
2021-10-08 18:33:26.243 1653-1727/? E/AndroidRuntime: FATAL EXCEPTION: UnityMain
Process: com.tj.sgame, PID: 1653
java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Version '2020.3.0f1 (c7b5465681fb)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'armeabi-v7a'
Build fingerprint: 'Redmi/dandelion/dandelion:10/QP1A.190711.020/V12.0.13.0.QCDCNXM:user/release-keys'
Revision: '0'
ABI: 'arm'
Timestamp: 2021-10-08 18:33:25+0800
pid: 1653, tid: 1906, name: Thread-6 >>> com.tj.sgame <<<
uid: 10328
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x4
Cause: null pointer dereference
r0 00000004 r1 a67403c8 r2 00000004 r3 a6740411
r4 00000000 r5 a67403c8 r6 a67403c8 r7 00000004
r8 a6740411 r9 cae1c518 r10 00000004 r11 00000000
ip a6977c64 sp a6740358 lr a68a575f pc ec3cdaea
backtrace:
#00 pc 000a6aea /apex/com.android.runtime/lib/bionic/libc.so (pthread_mutex_lock+6) (BuildId: af31ec96b35fedca378e07659b30896c)
#1 pc 0016075b /data/app/com.tj.sgame-Kv8VLP-eFvtV9_GhowUt_A==/lib/arm/libFirebaseCppApp-8_3_0.so (firebase::Mutex::Acquire()+2) (BuildId: 2c21ad884429159a0aac3a7344d9d016)
#2 pc 00163eed /data/app/com.tj.sgame-Kv8VLP-eFvtV9_GhowUt_A==/lib/arm/libFirebaseCppApp-8_3_0.so (void firebase::ReferenceCountedFutureImpl::CompleteInternal<std::__ndk1::basic_string<char, std::__ndk1::char_traits, std::__ndk1::allocator >, void firebase::ReferenceCountedFutureImpl::CompleteWithResultInternal<std::__ndk1::basic_string<char, std::__ndk1::char_traits, std::__ndk1::allocator > >(firebase::FutureHandle const&, int, char const*, std::__ndk1::basic_string<char, std::__ndk1::char_traits, std::__ndk1::allocator > const&)::'lambda'(std::__ndk1::basic_string<char, std::__ndk1::char_traits, std::__ndk1::allocator >)>(firebase::FutureHandle const&, int, char const, void firebase::ReferenceCountedFutureImpl::CompleteWithResultInternal<std::__ndk1::basic_string<char, std::__ndk1::char_traits, std::__ndk1::allocator > >(firebase::FutureHandle const&, int, char const*, std::__ndk1::basic_string<char, std::__ndk1::char_traits, ...
#3 pc 00163ecd /data/app/com.tj.sgame-Kv8VLP-eFvtV9_GhowUt_A==/lib/arm/libFirebaseCppApp-8_3_0.so (void firebase::ReferenceCountedFutureImpl::CompleteWithResultInternal<std::__ndk1::basic_string<char, std::__ndk1::char_traits, std::__ndk1::allocator > >(firebase::FutureHandle const&, int, char const*, std::__ndk1::basic_string<char, std::__ndk1::char_traits, std::__ndk1::allocator > const&)+32) (BuildId: 2c21ad884429159a0aac3a7344d9d016)
#4 pc 001b74ad /data/app/com.tj.sgame-Kv8VLP-eFvtV9_GhowUt_A==/lib/arm/libFirebaseCppApp-8_3_0.so (firebase::messaging::CompleteStringCallback(_JNIEnv*, _jobject*, firebase::util::FutureResult, char const*, void*)+96) (BuildId: 2c21ad884429159a0aac3a7344d9d016)
#5 pc 001c89e9 /data/app/com.tj.sgame-Kv8VLP-eFvtV9_GhowUt_A==/lib/arm/libFirebaseCppApp-8_3_0.so (firebase::util::JniResultCallback_nativeOnResult(_JNIEnv*, _jobject*, _jobject*, unsigned char, unsigned char, _jstring*, long long, long long)+116) (BuildId: 2c21ad884429159a0aac3a7344d9d016)
#6 pc 000dc519 /apex/com.android.runtime/lib/libart.so (art_quick_generic_jni_trampoline+40) (BuildId: 04997b3570c346f812675714d1681c80)
#7 pc 000d7bc5 /apex/com.android.runtime/lib/libart.so (art_quick_invoke_stub_internal+68) (BuildId: 04997b3570c346f812675714d1681c80)
#8 pc 0042e457 /apex/com.android.runtime/lib/libart.so (art_quick_invoke_stub+250) (BuildId: 04997b3570c346f812675714d1681c80)
#9 pc 000dffb7 /apex/com.android.runtime/lib/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+174) (BuildId: 04997b3570c346f812675714d1681c80)
Steps to reproduce:
After lots test i can get some clues:
step1:install app, close vpn, after app launchs it crashed and error logs as upper shown. Launch app again,and it crashed either.
step2:open vpn, launch app, now the app not crash and get fcm token success.
step3:close vpn, launch app, not crash.
Judge from step2 and step3 ,i guess while the app try to get token from server, if i do not open vpn ,it crashed.After get token, it will not get token again,so step3 not crash.
I am living in a country where google url is banned, so we need vpn to use google products.
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)?
What's the issue repro rate? (eg 100%, 1/5 etc)
What happened? How can we make the problem occur?
May be you can use a web which can not directly connect google urls.
If you have a downloadable sample project that reproduces the bug you're reporting, you will
likely receive a faster response on your issue.
Relevant Code:
The text was updated successfully, but these errors were encountered: