Skip to content

Commit 3ba4398

Browse files
juniorrojasfacebook-github-bot
authored andcommitted
Fix typo (#54)
Summary: Pull Request resolved: #54 Differential Revision: D19951851 Pulled By: gkioxari fbshipit-source-id: cf41d5806c761639d1efa42a633404b248486c30
1 parent 97acf16 commit 3ba4398

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

docs/tutorials/render_textured_meshes.ipynb

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -300,7 +300,7 @@
300300
"source": [
301301
"## 2. Create a renderer\n",
302302
"\n",
303-
"A renderer in PyTorch3d is composed of a **rasterizer** and a **shader** which each have a number of subcomponents such as a **camera** (orthgraphic/perspective). Here we initialize some of these components and use default values for the rest.\n",
303+
"A renderer in PyTorch3d is composed of a **rasterizer** and a **shader** which each have a number of subcomponents such as a **camera** (orthographic/perspective). Here we initialize some of these components and use default values for the rest.\n",
304304
"\n",
305305
"In this example we will first create a **renderer** which uses a **perspective camera**, a **point light** and applies **phong shading**. Then we learn how to vary different components using the modular API. "
306306
]

0 commit comments

Comments
 (0)