diff --git a/cocos/renderer/CCGLProgram.cpp b/cocos/renderer/CCGLProgram.cpp index 4827b10e30ee..b8146d054cd3 100644 --- a/cocos/renderer/CCGLProgram.cpp +++ b/cocos/renderer/CCGLProgram.cpp @@ -491,7 +491,7 @@ bool GLProgram::compileShader(GLuint * shader, GLenum type, const GLchar* source #elif CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID headersDef = (type == GL_VERTEX_SHADER ? "#version 100\n precision highp float;\n precision highp int;\n" : - "#version 100\n precision mediump float;\n precision mediump int;\n"); + "#version 100\n precision highp float;\n precision highp int;\n"); #elif (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32 && CC_TARGET_PLATFORM != CC_PLATFORM_LINUX && CC_TARGET_PLATFORM != CC_PLATFORM_MAC) headersDef = (type == GL_VERTEX_SHADER ? "precision highp float;\n precision highp int;\n" : "precision mediump float;\n precision mediump int;\n"); #endif diff --git a/cocos/renderer/ccShader_PositionTextureColor_noMVP.frag b/cocos/renderer/ccShader_PositionTextureColor_noMVP.frag index b3f48f7e232b..dc917a804234 100644 --- a/cocos/renderer/ccShader_PositionTextureColor_noMVP.frag +++ b/cocos/renderer/ccShader_PositionTextureColor_noMVP.frag @@ -24,9 +24,6 @@ */ const char* ccPositionTextureColor_noMVP_frag = R"( -#ifdef GL_ES -precision lowp float; -#endif varying vec4 v_fragmentColor; varying vec2 v_texCoord;