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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behavior
Description
Bevy version 0.9
What you did
Combined the transparent_window example with the bloom example. (I'm only using this to quickly test the alpha as my actual use case was much more complex)
What went wrong
There is transparency across the frame, even if the background if opaque.
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Labels
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behavior

