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Bloom results in transparency across frame #6634

@DGriffin91

Description

@DGriffin91

Bevy version 0.9

What you did

Combined the transparent_window example with the bloom example. (I'm only using this to quickly test the alpha as my actual use case was much more complex)

What went wrong

There is transparency across the frame, even if the background if opaque.

With default clear color:
image

With ClearColor(Color::NONE):
image

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behavior

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