diff --git a/default/plymouth/omarchy.script b/default/plymouth/omarchy.script index df0c29820d..581514d731 100644 --- a/default/plymouth/omarchy.script +++ b/default/plymouth/omarchy.script @@ -1,116 +1,105 @@ # Omarchy Plymouth Theme Script Window.SetBackgroundTopColor(0.101, 0.105, 0.149); -Window.SetBackgroundBottomColor(0.101, 0.105, 0.149); +Window.SetBackgroundBottomColor(0.101, 0.105, 0.149); logo.image = Image("logo.png"); logo.sprite = Sprite(logo.image); -logo.sprite.SetX (Window.GetWidth() / 2 - logo.image.GetWidth() / 2); -logo.sprite.SetY (Window.GetHeight() / 2 - logo.image.GetHeight() / 2); -logo.sprite.SetOpacity (1); +logo.sprite.SetX(Window.GetWidth() / 2 - logo.image.GetWidth() / 2); +logo.sprite.SetY(Window.GetHeight() / 2 - logo.image.GetHeight() / 2); +logo.sprite.SetOpacity(1); # Use these to adjust the progress bar timing global.fake_progress_limit = 0.7; # Target percentage for fake progress (0.0 to 1.0) global.fake_progress_duration = 15.0; # Duration in seconds to reach limit # Progress bar animation variables +global.animation_frame = 0; global.fake_progress = 0.0; global.real_progress = 0.0; -global.fake_progress_active = 0; # 0 / 1 boolean -global.animation_frame = 0; -global.fake_progress_start_time = 0; # Track when fake progress started +global.fake_progress_active = 0; +global.fake_progress_start_time = 0.0; # Track when fake progress started global.password_shown = 0; # Track if password dialog has been shown global.max_progress = 0.0; # Track the maximum progress reached to prevent backwards movement -fun refresh_callback () - { - global.animation_frame++; - - # Animate fake progress to limit over time with easing - if (global.fake_progress_active == 1) - { - # Calculate elapsed time since start - elapsed_time = global.animation_frame / 50.0; # Convert frames to seconds (50 FPS) - - # Calculate linear progress ratio (0 to 1) based on time - time_ratio = elapsed_time / global.fake_progress_duration; - if (time_ratio > 1.0) - time_ratio = 1.0; - - # Apply easing curve: ease-out quadratic - # Formula: 1 - (1 - x)^2 - eased_ratio = 1 - ((1 - time_ratio) * (1 - time_ratio)); - - # Calculate fake progress based on eased ratio - global.fake_progress = eased_ratio * global.fake_progress_limit; - - # Update progress bar with fake progress - update_progress_bar(global.fake_progress); - } - } +fun refresh_callback() { + global.animation_frame++; + # Animate fake progress to limit over time with easing + if (global.fake_progress_active == 1) { + # Calculate elapsed time since start + elapsed_time = global.animation_frame / 50.0; # Convert frames to seconds (50 FPS) -Plymouth.SetRefreshFunction (refresh_callback); + # Calculate linear progress ratio (0 to 1) based on time + time_ratio = elapsed_time / global.fake_progress_duration; + if (time_ratio > 1.0) time_ratio = 1.0; -#----------------------------------------- Helper Functions -------------------------------- + # Apply easing curve: ease-out quadratic + # Formula: 1 - (1 - x)^2 + eased_ratio = 1 - ((1 - time_ratio) * (1 - time_ratio)); -fun update_progress_bar(progress) - { - # Only update if progress is moving forward - if (progress > global.max_progress) - { - global.max_progress = progress; - width = Math.Int(progress_bar.original_image.GetWidth() * progress); - if (width < 1) width = 1; # Ensure minimum width of 1 pixel - - progress_bar.image = progress_bar.original_image.Scale(width, progress_bar.original_image.GetHeight()); - progress_bar.sprite.SetImage(progress_bar.image); - } - } + # Calculate fake progress based on eased ratio + global.fake_progress = eased_ratio * global.fake_progress_limit; -fun show_progress_bar() - { - progress_box.sprite.SetOpacity(1); - progress_bar.sprite.SetOpacity(1); + # Update progress bar with fake progress + update_progress_bar(global.fake_progress); } +} -fun hide_progress_bar() - { - progress_box.sprite.SetOpacity(0); - progress_bar.sprite.SetOpacity(0); - } +Plymouth.SetRefreshFunction(refresh_callback); -fun show_password_dialog() - { - lock.sprite.SetOpacity(1); - entry.sprite.SetOpacity(1); - } +#----------------------------------------- Helper Functions -------------------------------- -fun hide_password_dialog() - { - lock.sprite.SetOpacity(0); - entry.sprite.SetOpacity(0); - for (index = 0; bullet.sprites[index]; index++) - bullet.sprites[index].SetOpacity(0); - } +fun update_progress_bar(progress) { + # Only update if progress is moving forward + if (progress > global.max_progress) { + global.max_progress = progress; + + width = Math.Int(progress_bar.original_image.GetWidth() * progress); + if (width < 1) width = 1; # Ensure minimum width of 1 pixel -fun start_fake_progress() - { - # Don't reset if we already have progress - if (global.max_progress == 0.0) - { - global.fake_progress = 0.0; - global.real_progress = 0.0; - update_progress_bar(0.0); - } - global.fake_progress_active = 1; - global.animation_frame = 0; + progress_bar.image = progress_bar.original_image.Scale(width, progress_bar.original_image.GetHeight()); + progress_bar.sprite.SetImage(progress_bar.image); } +} + +fun show_progress_bar() { + progress_box.sprite.SetOpacity(1); + progress_bar.sprite.SetOpacity(1); +} + +fun hide_progress_bar() { + progress_box.sprite.SetOpacity(0); + progress_bar.sprite.SetOpacity(0); +} -fun stop_fake_progress() - { - global.fake_progress_active = 0; +fun show_password_dialog() { + lock.sprite.SetOpacity(1); + entry.sprite.SetOpacity(1); +} + +fun hide_password_dialog() { + lock.sprite.SetOpacity(0); + entry.sprite.SetOpacity(0); + + for (index = 0; bullet.sprites[index]; index++) { + bullet.sprites[index].SetOpacity(0); } +} + +fun start_fake_progress() { + global.fake_progress_active = 1; + + # Reset fake progress + global.animation_frame = 0; + global.max_progress = 0.0; + global.fake_progress = 0.0; + global.fake_progress_start_time = 0.0; +} + +fun stop_fake_progress() { + global.fake_progress_active = 0; +} #----------------------------------------- Dialogue -------------------------------- @@ -119,7 +108,7 @@ entry.image = Image("entry.png"); bullet.image = Image("bullet.png"); entry.sprite = Sprite(entry.image); -entry.x = Window.GetWidth()/2 - entry.image.GetWidth() / 2; +entry.x = Window.GetWidth() / 2 - entry.image.GetWidth() / 2; entry.y = logo.sprite.GetY() + logo.image.GetHeight() + 40; entry.sprite.SetPosition(entry.x, entry.y, 10001); entry.sprite.SetOpacity(0); @@ -133,65 +122,60 @@ lock_width = 84 * lock_scale; scaled_lock = lock.image.Scale(lock_width, lock_height); lock.sprite = Sprite(scaled_lock); lock.x = entry.x - lock_width - 15; -lock.y = entry.y + entry.image.GetHeight()/2 - lock_height/2; +lock.y = entry.y + entry.image.GetHeight() / 2 - lock_height / 2; lock.sprite.SetPosition(lock.x, lock.y, 10001); lock.sprite.SetOpacity(0); # Bullet array bullet.sprites = []; -fun display_normal_callback () - { - hide_password_dialog(); - - # Get current mode - mode = Plymouth.GetMode(); - - # Only show progress bar for boot and resume modes - if ((mode == "boot" || mode == "resume") && global.password_shown == 1) - { - show_progress_bar(); - start_fake_progress(); - } +fun display_normal_callback() { + hide_password_dialog(); + + # Get current mode + mode = Plymouth.GetMode(); + + # Only show progress bar for boot and resume modes + if ((mode == "boot" || mode == "resume") && global.password_shown == 1) { + show_progress_bar(); + start_fake_progress(); } +} -fun display_password_callback (prompt, bullets) - { - global.password_shown = 1; # Mark that password dialog has been shown - - # Reset progress when password dialog appears - stop_fake_progress(); - hide_progress_bar(); - global.max_progress = 0.0; - global.fake_progress = 0.0; - global.real_progress = 0.0; - show_password_dialog(); - - # Clear all bullets first - for (index = 0; bullet.sprites[index]; index++) - bullet.sprites[index].SetOpacity(0); - - # Create and show bullets for current password (max 21) - max_bullets = 21; - bullets_to_show = bullets; - if (bullets_to_show > max_bullets) - bullets_to_show = max_bullets; - - for (index = 0; index < bullets_to_show; index++) - { - if (!bullet.sprites[index]) - { - # Scale bullet image to 7x7 pixels - scaled_bullet = bullet.image.Scale(7, 7); - bullet.sprites[index] = Sprite(scaled_bullet); - bullet.x = entry.x + 20 + index * (7 + 5); - bullet.y = entry.y + entry.image.GetHeight() / 2 - 3.5; - bullet.sprites[index].SetPosition(bullet.x, bullet.y, 10002); - } - bullet.sprites[index].SetOpacity(1); - } +fun display_password_callback(prompt, bullets) { + global.password_shown = 1; # Mark that password dialog has been shown + + # Stop fake progress when password dialog appears + stop_fake_progress(); + hide_progress_bar(); + show_password_dialog(); + + # Clear all bullets first + for (index = 0; bullet.sprites[index]; index++) { + bullet.sprites[index].SetOpacity(0); } + # Create and show bullets for current password (max 21) + max_bullets = 21; + bullets_to_show = bullets; + if (bullets_to_show > max_bullets) { + bullets_to_show = max_bullets; + } + + for (index = 0; index < bullets_to_show; index++) { + if (!bullet.sprites[index]) { + # Scale bullet image to 7x7 pixels + scaled_bullet = bullet.image.Scale(7, 7); + bullet.sprites[index] = Sprite(scaled_bullet); + bullet.x = entry.x + 20 + index * (7 + 5); + bullet.y = entry.y + entry.image.GetHeight() / 2 - 3.5; + bullet.sprites[index].SetPosition(bullet.x, bullet.y, 10002); + } + + bullet.sprites[index].SetOpacity(1); + } +} + Plymouth.SetDisplayNormalFunction(display_normal_callback); Plymouth.SetDisplayPasswordFunction(display_password_callback); @@ -214,44 +198,38 @@ progress_bar.y = progress_box.y + (progress_box.image.GetHeight() - progress_bar progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 1); progress_bar.sprite.SetOpacity(0); -fun progress_callback (duration, progress) - { - global.real_progress = progress; - - # If real progress is above limit, stop fake progress and use real progress - if (progress > global.fake_progress_limit) - { - stop_fake_progress(); - update_progress_bar(progress); - } +fun progress_callback(duration, progress) { + # Track when fake progress starts + # Needed because duration and progress freeze during drive decryption + if (global.fake_progress_start_time == 0.0) { + global.fake_progress_start_time = duration; } -Plymouth.SetBootProgressFunction(progress_callback); - -#----------------------------------------- Quit -------------------------------- + global.real_progress = progress; -fun quit_callback () -{ - logo.sprite.SetOpacity (1); + # Use real progress once its unfrozen and exceeds fake progress + if (duration > global.fake_progress_start_time && progress > global.fake_progress) { + stop_fake_progress(); + update_progress_bar(progress); + } } -Plymouth.SetQuitFunction(quit_callback); +Plymouth.SetBootProgressFunction(progress_callback); #----------------------------------------- Message -------------------------------- message_sprite = Sprite(); message_sprite.SetPosition(10, 10, 10000); -fun display_message_callback (text) -{ - my_image = Image.Text(text, 1, 1, 1); - message_sprite.SetImage(my_image); +fun display_message_callback(text) { + message = Image.Text(text, 1, 1, 1); + message_sprite.SetImage(message); + message_sprite.SetOpacity(1); } -fun hide_message_callback (text) -{ +fun hide_message_callback(text) { message_sprite.SetOpacity(0); } -Plymouth.SetDisplayMessageFunction (display_message_callback); -Plymouth.SetHideMessageFunction (hide_message_callback); +Plymouth.SetDisplayMessageFunction(display_message_callback); +Plymouth.SetHideMessageFunction(hide_message_callback); diff --git a/migrations/1764272475.sh b/migrations/1764272475.sh new file mode 100644 index 0000000000..36a7299a18 --- /dev/null +++ b/migrations/1764272475.sh @@ -0,0 +1,2 @@ +echo "Update Plymouth theme for a smoother progress bar animation" +omarchy-refresh-plymouth