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wrong touch position in Debian 10 Buster (aarch64) #333
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My touch screen works fine in the Desktop environment of my debian OS, but is wrong in the flutter app.
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It's a bit weird, in the flutter-pi log in issue #328 (comment) it says the resolution is Did you launch libinput from inside the desktop environment / while the desktop environment is running? Or from console, when no desktop environment was running? How do you launch flutter-pi? Are you using When running, is the flutter app displaying in landscape or portrait mode? |
I found the solution finally.
And finally touch works in the flutter app too. |
Nice that you got it working! flutter-pi uses |
The flutter_libinput_calibrator is so useful too. |
Hello
I have a debian 10 buster touch panel and used the
compositor-ng
branch to be able to run my app (issue_328).But I don't know why touch positions are wrong when I run the app (in both portrait & landscape).
for example, suppose I have a button in bottom-left of the screen. So if I click on it, nothing happens while if I click on bottom-right side of the screen, the button's event triggers.
I used
sudo libinput debug-events
to be able to check touched positions and it seems the (x,y) are correct (for example top-left shows 0/ 0 (0/ 0mm) and right-bottom shows 100/ 100 (1280/ 800mm)).Also,
$xrandr
output:what is the problem?
Are you sure touch handler in the
compositor-ng
branch is correct?The text was updated successfully, but these errors were encountered: