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SysHack
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=======
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- [ ![ v0.2] ( https://img.shields.io/badge/dev-v0.2-lightgray .svg )] ( ../../tree/v0.2 )
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+ [ ![ v0.2] ( https://img.shields.io/badge/dev-v0.2-brightgreen .svg )] ( ../../tree/v0.2 )
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Something like System Shock, but in NCurses.
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@@ -29,21 +29,20 @@ $ build/bin/syshack
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- [x] Walking character
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- [x] Walking droid
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- [x] Ebites!
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- [ ![ v0.1] ( https://img.shields.io/badge/-v0.1-brightgreen.svg )] ( ../../tree/v0.1 )
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- [x] Collision detection
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- [ ] Level generation
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- ~ rooms merging~
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- ~ connect rooms with doors~
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- ~ shift & connect more~
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- stairs
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+ ![ v0.3] ( https://img.shields.io/badge/-v0.3-lightgray.svg )
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- [ ] Rendering
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- ~ text~
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- [ ![ v0.2] ( https://img.shields.io/badge/-v0.2-lightgray.svg )] ( ../../tree/v0.2 )
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- several objects per tile
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- [ ] NPC interactions
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- dialogs
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- [ ![ v0.3 ] ( https://img.shields.io/badge/-v0.3 -lightgray.svg )] ( ../../tree/v0.3 )
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+ ![ v0.4 ] ( https://img.shields.io/badge/-v0.4 -lightgray.svg )
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- [ ] Field of view
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- [ ] Difficulty levels
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- [ ![ v1.0] ( https://img.shields.io/badge/-v1.0-lightgray.svg )] ( ../../tree/v1.0 )
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+ ![ v1.0] ( https://img.shields.io/badge/-v1.0-lightgray.svg )
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- [ ] Unit tests with [ Check] ( https://github.com/libcheck/check )
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