Skip to content

Commit 6abeb01

Browse files
committed
Rename files and folders to naming convention
As discussed in #260 Mainly change wording around: unit class => quantity unit enum => unit
1 parent 6948ce8 commit 6abeb01

File tree

230 files changed

+871
-871
lines changed

Some content is hidden

Large Commits have some content hidden by default. Use the searchbox below for content that may be hidden.

230 files changed

+871
-871
lines changed

UnitsNet.TestApps.Uwp.JavaScript/WinJS/js/base.js

+20-20
Original file line numberDiff line numberDiff line change
@@ -5168,8 +5168,8 @@ define('WinJS/Core/_BaseUtils',[
51685168
if (element.id) {
51695169
profilerMarkIdentifier += " id='" + element.id + "'";
51705170
}
5171-
if (element.className) {
5172-
profilerMarkIdentifier += " class='" + element.className + "'";
5171+
if (element.quantityName) {
5172+
profilerMarkIdentifier += " class='" + element.quantityName + "'";
51735173
}
51745174
return profilerMarkIdentifier;
51755175
},
@@ -5443,22 +5443,22 @@ define('WinJS/Utilities/_ElementUtilities',[
54435443
}
54445444

54455445
function getClassName(e) {
5446-
var name = e.className || "";
5446+
var name = e.quantityName || "";
54475447
if (typeof (name) === "string") {
54485448
return name;
54495449
} else {
54505450
return name.baseVal || "";
54515451
}
54525452
}
54535453
function setClassName(e, value) {
5454-
// SVG elements (which use e.className.baseVal) are never undefined,
5454+
// SVG elements (which use e.quantityName.baseVal) are never undefined,
54555455
// so this logic makes the comparison a bit more compact.
54565456
//
5457-
var name = e.className || "";
5457+
var name = e.quantityName || "";
54585458
if (typeof (name) === "string") {
5459-
e.className = value;
5459+
e.quantityName = value;
54605460
} else {
5461-
e.className.baseVal = value;
5461+
e.quantityName.baseVal = value;
54625462
}
54635463
return e;
54645464
}
@@ -5491,8 +5491,8 @@ define('WinJS/Utilities/_ElementUtilities',[
54915491
}
54925492
return e;
54935493
} else {
5494-
var className = getClassName(e);
5495-
var names = className.split(" ");
5494+
var quantityName = getClassName(e);
5495+
var names = quantityName.split(" ");
54965496
var l = removeEmpties(names);
54975497
var toAdd;
54985498

@@ -5523,7 +5523,7 @@ define('WinJS/Utilities/_ElementUtilities',[
55235523
}
55245524
if (toAdd) {
55255525
if (l > 0 && names[0].length > 0) {
5526-
setClassName(e, className + " " + toAdd);
5526+
setClassName(e, quantityName + " " + toAdd);
55275527
} else {
55285528
setClassName(e, toAdd);
55295529
}
@@ -5614,8 +5614,8 @@ define('WinJS/Utilities/_ElementUtilities',[
56145614
e.classList.toggle(name);
56155615
return e;
56165616
} else {
5617-
var className = getClassName(e);
5618-
var names = className.trim().split(" ");
5617+
var quantityName = getClassName(e);
5618+
var names = quantityName.trim().split(" ");
56195619
var l = names.length;
56205620
var found = false;
56215621
for (var i = 0; i < l; i++) {
@@ -5625,9 +5625,9 @@ define('WinJS/Utilities/_ElementUtilities',[
56255625
}
56265626
if (!found) {
56275627
if (l > 0 && names[0].length > 0) {
5628-
setClassName(e, className + " " + name);
5628+
setClassName(e, quantityName + " " + name);
56295629
} else {
5630-
setClassName(e, className + name);
5630+
setClassName(e, quantityName + name);
56315631
}
56325632
} else {
56335633
setClassName(e, names.reduce(function (r, e) {
@@ -6187,7 +6187,7 @@ define('WinJS/Utilities/_ElementUtilities',[
61876187

61886188
// - object: The object on which GenericListener will listen for events.
61896189
// - objectName: A string representing the name of *object*. This will be
6190-
// incorporated into the names of the events and classNames created by
6190+
// incorporated into the names of the events and quantityNames created by
61916191
// GenericListener.
61926192
// - options
61936193
// - registerThruWinJSCustomEvents: If true, will register for events using
@@ -7445,8 +7445,8 @@ define('WinJS/Utilities/_ElementUtilities',[
74457445
if (e.classList) {
74467446
return e.classList.contains(name);
74477447
} else {
7448-
var className = getClassName(e);
7449-
var names = className.trim().split(" ");
7448+
var quantityName = getClassName(e);
7449+
var names = quantityName.trim().split(" ");
74507450
var l = names.length;
74517451
for (var i = 0; i < l; i++) {
74527452
if (names[i] === name) {
@@ -20062,8 +20062,8 @@ define('WinJS/Binding/_Declarative',[
2006220062
dest = requireSupportedForProcessing(dest);
2006320063
var value = getValue(source, sourceProperties);
2006420064
if (Array.isArray(value)) {
20065-
value.forEach(function (className) {
20066-
_ElementUtilities.addClass(dest, className);
20065+
value.forEach(function (quantityName) {
20066+
_ElementUtilities.addClass(dest, quantityName);
2006720067
});
2006820068
} else if (value) {
2006920069
_ElementUtilities.addClass(dest, value);
@@ -21801,7 +21801,7 @@ define('WinJS/BindingTemplate/_DataTemplateCompiler',[
2180121801
// Properties which can be optimized for all element types
2180221802
//
2180321803
switch (targetProperty) {
21804-
case "className":
21804+
case "quantityName":
2180521805
return { kind: TextBindingKind.attribute, attribute: "class" };
2180621806

2180721807
case "dir":

UnitsNet.TestApps.Uwp.WinJS/lib/winjs-4.0.1/js/base.js

+20-20
Original file line numberDiff line numberDiff line change
@@ -5168,8 +5168,8 @@ define('WinJS/Core/_BaseUtils',[
51685168
if (element.id) {
51695169
profilerMarkIdentifier += " id='" + element.id + "'";
51705170
}
5171-
if (element.className) {
5172-
profilerMarkIdentifier += " class='" + element.className + "'";
5171+
if (element.quantityName) {
5172+
profilerMarkIdentifier += " class='" + element.quantityName + "'";
51735173
}
51745174
return profilerMarkIdentifier;
51755175
},
@@ -5443,22 +5443,22 @@ define('WinJS/Utilities/_ElementUtilities',[
54435443
}
54445444

54455445
function getClassName(e) {
5446-
var name = e.className || "";
5446+
var name = e.quantityName || "";
54475447
if (typeof (name) === "string") {
54485448
return name;
54495449
} else {
54505450
return name.baseVal || "";
54515451
}
54525452
}
54535453
function setClassName(e, value) {
5454-
// SVG elements (which use e.className.baseVal) are never undefined,
5454+
// SVG elements (which use e.quantityName.baseVal) are never undefined,
54555455
// so this logic makes the comparison a bit more compact.
54565456
//
5457-
var name = e.className || "";
5457+
var name = e.quantityName || "";
54585458
if (typeof (name) === "string") {
5459-
e.className = value;
5459+
e.quantityName = value;
54605460
} else {
5461-
e.className.baseVal = value;
5461+
e.quantityName.baseVal = value;
54625462
}
54635463
return e;
54645464
}
@@ -5491,8 +5491,8 @@ define('WinJS/Utilities/_ElementUtilities',[
54915491
}
54925492
return e;
54935493
} else {
5494-
var className = getClassName(e);
5495-
var names = className.split(" ");
5494+
var quantityName = getClassName(e);
5495+
var names = quantityName.split(" ");
54965496
var l = removeEmpties(names);
54975497
var toAdd;
54985498

@@ -5523,7 +5523,7 @@ define('WinJS/Utilities/_ElementUtilities',[
55235523
}
55245524
if (toAdd) {
55255525
if (l > 0 && names[0].length > 0) {
5526-
setClassName(e, className + " " + toAdd);
5526+
setClassName(e, quantityName + " " + toAdd);
55275527
} else {
55285528
setClassName(e, toAdd);
55295529
}
@@ -5614,8 +5614,8 @@ define('WinJS/Utilities/_ElementUtilities',[
56145614
e.classList.toggle(name);
56155615
return e;
56165616
} else {
5617-
var className = getClassName(e);
5618-
var names = className.trim().split(" ");
5617+
var quantityName = getClassName(e);
5618+
var names = quantityName.trim().split(" ");
56195619
var l = names.length;
56205620
var found = false;
56215621
for (var i = 0; i < l; i++) {
@@ -5625,9 +5625,9 @@ define('WinJS/Utilities/_ElementUtilities',[
56255625
}
56265626
if (!found) {
56275627
if (l > 0 && names[0].length > 0) {
5628-
setClassName(e, className + " " + name);
5628+
setClassName(e, quantityName + " " + name);
56295629
} else {
5630-
setClassName(e, className + name);
5630+
setClassName(e, quantityName + name);
56315631
}
56325632
} else {
56335633
setClassName(e, names.reduce(function (r, e) {
@@ -6187,7 +6187,7 @@ define('WinJS/Utilities/_ElementUtilities',[
61876187

61886188
// - object: The object on which GenericListener will listen for events.
61896189
// - objectName: A string representing the name of *object*. This will be
6190-
// incorporated into the names of the events and classNames created by
6190+
// incorporated into the names of the events and quantityNames created by
61916191
// GenericListener.
61926192
// - options
61936193
// - registerThruWinJSCustomEvents: If true, will register for events using
@@ -7445,8 +7445,8 @@ define('WinJS/Utilities/_ElementUtilities',[
74457445
if (e.classList) {
74467446
return e.classList.contains(name);
74477447
} else {
7448-
var className = getClassName(e);
7449-
var names = className.trim().split(" ");
7448+
var quantityName = getClassName(e);
7449+
var names = quantityName.trim().split(" ");
74507450
var l = names.length;
74517451
for (var i = 0; i < l; i++) {
74527452
if (names[i] === name) {
@@ -20062,8 +20062,8 @@ define('WinJS/Binding/_Declarative',[
2006220062
dest = requireSupportedForProcessing(dest);
2006320063
var value = getValue(source, sourceProperties);
2006420064
if (Array.isArray(value)) {
20065-
value.forEach(function (className) {
20066-
_ElementUtilities.addClass(dest, className);
20065+
value.forEach(function (quantityName) {
20066+
_ElementUtilities.addClass(dest, quantityName);
2006720067
});
2006820068
} else if (value) {
2006920069
_ElementUtilities.addClass(dest, value);
@@ -21801,7 +21801,7 @@ define('WinJS/BindingTemplate/_DataTemplateCompiler',[
2180121801
// Properties which can be optimized for all element types
2180221802
//
2180321803
switch (targetProperty) {
21804-
case "className":
21804+
case "quantityName":
2180521805
return { kind: TextBindingKind.attribute, attribute: "class" };
2180621806

2180721807
case "dir":

UnitsNet.Tests/GeneratedCode/AccelerationTestsBase.g.cs

+3-3
Original file line numberDiff line numberDiff line change
@@ -8,9 +8,9 @@
88
//
99
// See https://github.com/angularsen/UnitsNet/wiki/Adding-a-New-Unit for how to add or edit units.
1010
//
11-
// Add CustomCode\UnitClasses\MyUnit.extra.cs files to add code to generated unit classes.
12-
// Add Extensions\MyUnitExtensions.cs to decorate unit classes with new behavior.
13-
// Add UnitDefinitions\MyUnit.json and run GeneratUnits.bat to generate new units or unit classes.
11+
// Add CustomCode\Quantities\MyUnit.extra.cs files to add code to generated quantities.
12+
// Add Extensions\MyUnitExtensions.cs to decorate quantities with new behavior.
13+
// Add UnitDefinitions\MyUnit.json and run GeneratUnits.bat to generate new units or quantities.
1414
//
1515
// </auto-generated>
1616
//------------------------------------------------------------------------------

UnitsNet.Tests/GeneratedCode/AmplitudeRatioTestsBase.g.cs

+3-3
Original file line numberDiff line numberDiff line change
@@ -8,9 +8,9 @@
88
//
99
// See https://github.com/angularsen/UnitsNet/wiki/Adding-a-New-Unit for how to add or edit units.
1010
//
11-
// Add CustomCode\UnitClasses\MyUnit.extra.cs files to add code to generated unit classes.
12-
// Add Extensions\MyUnitExtensions.cs to decorate unit classes with new behavior.
13-
// Add UnitDefinitions\MyUnit.json and run GeneratUnits.bat to generate new units or unit classes.
11+
// Add CustomCode\Quantities\MyUnit.extra.cs files to add code to generated quantities.
12+
// Add Extensions\MyUnitExtensions.cs to decorate quantities with new behavior.
13+
// Add UnitDefinitions\MyUnit.json and run GeneratUnits.bat to generate new units or quantities.
1414
//
1515
// </auto-generated>
1616
//------------------------------------------------------------------------------

UnitsNet.Tests/GeneratedCode/AngleTestsBase.g.cs

+3-3
Original file line numberDiff line numberDiff line change
@@ -8,9 +8,9 @@
88
//
99
// See https://github.com/angularsen/UnitsNet/wiki/Adding-a-New-Unit for how to add or edit units.
1010
//
11-
// Add CustomCode\UnitClasses\MyUnit.extra.cs files to add code to generated unit classes.
12-
// Add Extensions\MyUnitExtensions.cs to decorate unit classes with new behavior.
13-
// Add UnitDefinitions\MyUnit.json and run GeneratUnits.bat to generate new units or unit classes.
11+
// Add CustomCode\Quantities\MyUnit.extra.cs files to add code to generated quantities.
12+
// Add Extensions\MyUnitExtensions.cs to decorate quantities with new behavior.
13+
// Add UnitDefinitions\MyUnit.json and run GeneratUnits.bat to generate new units or quantities.
1414
//
1515
// </auto-generated>
1616
//------------------------------------------------------------------------------

UnitsNet.Tests/GeneratedCode/ApparentPowerTestsBase.g.cs

+3-3
Original file line numberDiff line numberDiff line change
@@ -8,9 +8,9 @@
88
//
99
// See https://github.com/angularsen/UnitsNet/wiki/Adding-a-New-Unit for how to add or edit units.
1010
//
11-
// Add CustomCode\UnitClasses\MyUnit.extra.cs files to add code to generated unit classes.
12-
// Add Extensions\MyUnitExtensions.cs to decorate unit classes with new behavior.
13-
// Add UnitDefinitions\MyUnit.json and run GeneratUnits.bat to generate new units or unit classes.
11+
// Add CustomCode\Quantities\MyUnit.extra.cs files to add code to generated quantities.
12+
// Add Extensions\MyUnitExtensions.cs to decorate quantities with new behavior.
13+
// Add UnitDefinitions\MyUnit.json and run GeneratUnits.bat to generate new units or quantities.
1414
//
1515
// </auto-generated>
1616
//------------------------------------------------------------------------------

UnitsNet.Tests/GeneratedCode/AreaMomentOfInertiaTestsBase.g.cs

+3-3
Original file line numberDiff line numberDiff line change
@@ -8,9 +8,9 @@
88
//
99
// See https://github.com/angularsen/UnitsNet/wiki/Adding-a-New-Unit for how to add or edit units.
1010
//
11-
// Add CustomCode\UnitClasses\MyUnit.extra.cs files to add code to generated unit classes.
12-
// Add Extensions\MyUnitExtensions.cs to decorate unit classes with new behavior.
13-
// Add UnitDefinitions\MyUnit.json and run GeneratUnits.bat to generate new units or unit classes.
11+
// Add CustomCode\Quantities\MyUnit.extra.cs files to add code to generated quantities.
12+
// Add Extensions\MyUnitExtensions.cs to decorate quantities with new behavior.
13+
// Add UnitDefinitions\MyUnit.json and run GeneratUnits.bat to generate new units or quantities.
1414
//
1515
// </auto-generated>
1616
//------------------------------------------------------------------------------

UnitsNet.Tests/GeneratedCode/AreaTestsBase.g.cs

+3-3
Original file line numberDiff line numberDiff line change
@@ -8,9 +8,9 @@
88
//
99
// See https://github.com/angularsen/UnitsNet/wiki/Adding-a-New-Unit for how to add or edit units.
1010
//
11-
// Add CustomCode\UnitClasses\MyUnit.extra.cs files to add code to generated unit classes.
12-
// Add Extensions\MyUnitExtensions.cs to decorate unit classes with new behavior.
13-
// Add UnitDefinitions\MyUnit.json and run GeneratUnits.bat to generate new units or unit classes.
11+
// Add CustomCode\Quantities\MyUnit.extra.cs files to add code to generated quantities.
12+
// Add Extensions\MyUnitExtensions.cs to decorate quantities with new behavior.
13+
// Add UnitDefinitions\MyUnit.json and run GeneratUnits.bat to generate new units or quantities.
1414
//
1515
// </auto-generated>
1616
//------------------------------------------------------------------------------

UnitsNet.Tests/GeneratedCode/BrakeSpecificFuelConsumptionTestsBase.g.cs

+3-3
Original file line numberDiff line numberDiff line change
@@ -8,9 +8,9 @@
88
//
99
// See https://github.com/angularsen/UnitsNet/wiki/Adding-a-New-Unit for how to add or edit units.
1010
//
11-
// Add CustomCode\UnitClasses\MyUnit.extra.cs files to add code to generated unit classes.
12-
// Add Extensions\MyUnitExtensions.cs to decorate unit classes with new behavior.
13-
// Add UnitDefinitions\MyUnit.json and run GeneratUnits.bat to generate new units or unit classes.
11+
// Add CustomCode\Quantities\MyUnit.extra.cs files to add code to generated quantities.
12+
// Add Extensions\MyUnitExtensions.cs to decorate quantities with new behavior.
13+
// Add UnitDefinitions\MyUnit.json and run GeneratUnits.bat to generate new units or quantities.
1414
//
1515
// </auto-generated>
1616
//------------------------------------------------------------------------------

UnitsNet.Tests/GeneratedCode/DensityTestsBase.g.cs

+3-3
Original file line numberDiff line numberDiff line change
@@ -8,9 +8,9 @@
88
//
99
// See https://github.com/angularsen/UnitsNet/wiki/Adding-a-New-Unit for how to add or edit units.
1010
//
11-
// Add CustomCode\UnitClasses\MyUnit.extra.cs files to add code to generated unit classes.
12-
// Add Extensions\MyUnitExtensions.cs to decorate unit classes with new behavior.
13-
// Add UnitDefinitions\MyUnit.json and run GeneratUnits.bat to generate new units or unit classes.
11+
// Add CustomCode\Quantities\MyUnit.extra.cs files to add code to generated quantities.
12+
// Add Extensions\MyUnitExtensions.cs to decorate quantities with new behavior.
13+
// Add UnitDefinitions\MyUnit.json and run GeneratUnits.bat to generate new units or quantities.
1414
//
1515
// </auto-generated>
1616
//------------------------------------------------------------------------------

UnitsNet.Tests/GeneratedCode/DurationTestsBase.g.cs

+3-3
Original file line numberDiff line numberDiff line change
@@ -8,9 +8,9 @@
88
//
99
// See https://github.com/angularsen/UnitsNet/wiki/Adding-a-New-Unit for how to add or edit units.
1010
//
11-
// Add CustomCode\UnitClasses\MyUnit.extra.cs files to add code to generated unit classes.
12-
// Add Extensions\MyUnitExtensions.cs to decorate unit classes with new behavior.
13-
// Add UnitDefinitions\MyUnit.json and run GeneratUnits.bat to generate new units or unit classes.
11+
// Add CustomCode\Quantities\MyUnit.extra.cs files to add code to generated quantities.
12+
// Add Extensions\MyUnitExtensions.cs to decorate quantities with new behavior.
13+
// Add UnitDefinitions\MyUnit.json and run GeneratUnits.bat to generate new units or quantities.
1414
//
1515
// </auto-generated>
1616
//------------------------------------------------------------------------------

UnitsNet.Tests/GeneratedCode/DynamicViscosityTestsBase.g.cs

+3-3
Original file line numberDiff line numberDiff line change
@@ -8,9 +8,9 @@
88
//
99
// See https://github.com/angularsen/UnitsNet/wiki/Adding-a-New-Unit for how to add or edit units.
1010
//
11-
// Add CustomCode\UnitClasses\MyUnit.extra.cs files to add code to generated unit classes.
12-
// Add Extensions\MyUnitExtensions.cs to decorate unit classes with new behavior.
13-
// Add UnitDefinitions\MyUnit.json and run GeneratUnits.bat to generate new units or unit classes.
11+
// Add CustomCode\Quantities\MyUnit.extra.cs files to add code to generated quantities.
12+
// Add Extensions\MyUnitExtensions.cs to decorate quantities with new behavior.
13+
// Add UnitDefinitions\MyUnit.json and run GeneratUnits.bat to generate new units or quantities.
1414
//
1515
// </auto-generated>
1616
//------------------------------------------------------------------------------

UnitsNet.Tests/GeneratedCode/ElectricAdmittanceTestsBase.g.cs

+3-3
Original file line numberDiff line numberDiff line change
@@ -8,9 +8,9 @@
88
//
99
// See https://github.com/angularsen/UnitsNet/wiki/Adding-a-New-Unit for how to add or edit units.
1010
//
11-
// Add CustomCode\UnitClasses\MyUnit.extra.cs files to add code to generated unit classes.
12-
// Add Extensions\MyUnitExtensions.cs to decorate unit classes with new behavior.
13-
// Add UnitDefinitions\MyUnit.json and run GeneratUnits.bat to generate new units or unit classes.
11+
// Add CustomCode\Quantities\MyUnit.extra.cs files to add code to generated quantities.
12+
// Add Extensions\MyUnitExtensions.cs to decorate quantities with new behavior.
13+
// Add UnitDefinitions\MyUnit.json and run GeneratUnits.bat to generate new units or quantities.
1414
//
1515
// </auto-generated>
1616
//------------------------------------------------------------------------------

UnitsNet.Tests/GeneratedCode/ElectricCurrentTestsBase.g.cs

+3-3
Original file line numberDiff line numberDiff line change
@@ -8,9 +8,9 @@
88
//
99
// See https://github.com/angularsen/UnitsNet/wiki/Adding-a-New-Unit for how to add or edit units.
1010
//
11-
// Add CustomCode\UnitClasses\MyUnit.extra.cs files to add code to generated unit classes.
12-
// Add Extensions\MyUnitExtensions.cs to decorate unit classes with new behavior.
13-
// Add UnitDefinitions\MyUnit.json and run GeneratUnits.bat to generate new units or unit classes.
11+
// Add CustomCode\Quantities\MyUnit.extra.cs files to add code to generated quantities.
12+
// Add Extensions\MyUnitExtensions.cs to decorate quantities with new behavior.
13+
// Add UnitDefinitions\MyUnit.json and run GeneratUnits.bat to generate new units or quantities.
1414
//
1515
// </auto-generated>
1616
//------------------------------------------------------------------------------

0 commit comments

Comments
 (0)