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Copy file name to clipboardExpand all lines: README.md
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### Build Targets
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* .NET Standard 1.0
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* .NET Standard 2.0
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* .NET 4.0
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* .NET 3.5 Client
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*[Windows Runtime Component](https://docs.microsoft.com/en-us/windows/uwp/winrt-components/) for UWP apps (JavaScript, C++ or C#)
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### Overview
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*[50+ quantities with a total of 600+ units](UnitsNet/GeneratedCode/Units) generated from [JSON](Common/UnitDefinitions/) by [Powershell scripts](UnitsNet/Scripts)
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*[1000+ unit tests](https://ci.appveyor.com/project/angularsen/unitsnet) on conversions and localizations
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*[89 quantities with over 750 units](UnitsNet/GeneratedCode/Units) generated from [JSON](Common/UnitDefinitions/) by [Powershell scripts](UnitsNet/Scripts)
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*[1900+ unit tests](https://ci.appveyor.com/project/angularsen/unitsnet) on conversions and localizations
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* Immutable structs that implement `Equatable`, `IComparable`
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*[Static typing](#static-typing) to avoid ambiguous values or units
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*[Operator overloads](#operator-overloads) for arithmetic on quantities
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*[Extension methods](#extension-methods) for short-hand creation and conversions
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*[Parse and ToString()](#culture) supports cultures and localization
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*[Example: Creating a unit converter app](#example-app)
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*[Example: WPF app using IValueConverter to parse quantities from input](#example-wpf-app-using-ivalueconverter-to-parse-quantities-from-input)
Forceweight=80.Kilograms() *stdGravity; // 80 kilograms-force or 784.532 newtons
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```
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### <aname="culture"></a>Culture and Localization
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The culture for abbreviations defaults to Thread.CurrentUICulture and falls back to US English if not defined. Thread.CurrentCulture affects number formatting unless a custom culture is specified. The relevant methods are:
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