diff --git a/README.md b/README.md index b07fdff..a1b02d1 100644 --- a/README.md +++ b/README.md @@ -34,7 +34,7 @@ for the socket level functionality and is made for the [Entity Component System] Some higher level things it provides are * Server authoritative synchronization model. * RPC support, useful for control flow or network events. -* Client / server world bootrapping so you have clear seperation of logic and you can run a server with multiple clients in a single process, like the editor when testing. +* Client / server world bootstrapping so you have clear separation of logic and you can run a server with multiple clients in a single process, like the editor when testing. * Synchronize entities with interpolation and client side prediction working by default. * Network traffic debugging tools * GameObject conversion flow support, so you can use a hybrid model to add multiplayer to a GameObject/MonoBehaviour based project.