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Merge pull request #1 from peeweek/rework-as-package
Making everything package-manager-compatible
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AssetDependencyGraph.meta

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{
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"name": "AssetDependencyGraph-Editor",
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"references": [],
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"optionalUnityReferences": [],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": []
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}

AssetDependencyGraph/AssetDependencyGraph-Editor.asmdef.meta

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AssetDependencyGraph/Editor.meta

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README.md

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# Unity - Asset Dependency Graph
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This project provides a basic Asset Dependency Graph for Unity using the new [GraphView](https://docs.unity3d.com/2019.2/Documentation/ScriptReference/Experimental.GraphView.GraphView.html) api.
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This project provides a basic Asset Dependency Graph for Unity using the new [GraphView](https://docs.unity3d.com/2019.2/Documentation/ScriptReference/Experimental.GraphView.GraphView.html) API.
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![](Images/Example.png?raw=true)
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![](Images~/Example.png?raw=true)
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## Install instructions
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Simply copy the [AssetDependencyGraph](Assets/Editor/AssetDependencyGraph.cs) C# script into your existing project
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Clone and Add this GitHub repository as a local package using Package Manager.
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## Usage
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The Asset Dependency Graph Window can be opened via the `Window > Analysis >Asset Dependency Graph` file menu
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![](Images/Usage.png?raw=true)
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![](Images~/Usage.png?raw=true)
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Once the window is open:
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1. Select the root asset you want to inspect in the Project window
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Any questions? Ask [@peanutbuffer](https://twitter.com/PeanutBuffer)
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## Tested against
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2019.2, 2019.1, 2018.4, 2018.3
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2019.2, 2019.1, 2018.4, 2018.3

README.md.meta

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package.json

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{
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"name": "com.unityharry.assetdependencygraph",
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"displayName": "Asset Dependency Graph",
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"version": "1.0.0",
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"unity": "2018.3",
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"description": "Asset dependency graph visualizer."
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}

package.json.meta

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