diff --git a/articles/getting_started/2_choosing_your_ide_visual_studio.md b/articles/getting_started/2_choosing_your_ide_visual_studio.md index c0e97742..45b1168c 100644 --- a/articles/getting_started/2_choosing_your_ide_visual_studio.md +++ b/articles/getting_started/2_choosing_your_ide_visual_studio.md @@ -35,6 +35,16 @@ When installing Visual Studio, the following workloads are required depending on To create new MonoGame projects from within Visual Studio 2022, you will need to install the **MonoGame Framework C# project templates** extension. The following steps demonstrate how to install the extension. +> [!WARNING] +> **Visual Studio Extension Issues** +> +> The extension that is installed by Visual Studio 2022 is currently outdated. +> Instead of using Visual Studio 2022 to install the templates, run the following command: +> ```sh +> dotnet new install MonoGame.Templates.CSharp +> ``` +> After doing this, you should be able to launch Visual Studio 2022 and create a new project with the newly installed templates. + 1. Launch Visual Studio 2022 2. Select **Continue without code**. This will launch Visual Studio without any project or solution opened. @@ -86,4 +96,4 @@ To get you started with Visual Studio, here are the steps for setting up a new M Next, get to know MonoGame's code structure and project layout: -- [Understanding the code](3_understanding_the_code.md) \ No newline at end of file +- [Understanding the code](3_understanding_the_code.md)