diff --git a/articles/tutorials/building_2d_games/20_implementing_ui_with_gum/snippets/titlescene/createoptionspanel.cs b/articles/tutorials/building_2d_games/20_implementing_ui_with_gum/snippets/titlescene/createoptionspanel.cs index e88fbc8c..9cd19de2 100644 --- a/articles/tutorials/building_2d_games/20_implementing_ui_with_gum/snippets/titlescene/createoptionspanel.cs +++ b/articles/tutorials/building_2d_games/20_implementing_ui_with_gum/snippets/titlescene/createoptionspanel.cs @@ -1,5 +1,4 @@ -private void CreateOptionsPanel() -{ +private void CreateOptionsPanel() { _optionsPanel = new Panel(); _optionsPanel.Dock(Gum.Wireframe.Dock.Fill); _optionsPanel.IsVisible = false; @@ -11,6 +10,12 @@ private void CreateOptionsPanel() optionsText.Text = "OPTIONS"; _optionsPanel.AddChild(optionsText); + var musicLabel = new Label(); + musicLabel.Text = "Music"; + musicLabel.X = 35; + musicLabel.Y = 35; + optionsPanel.AddChild(musicLabel); + var musicSlider = new Slider(); musicSlider.Anchor(Gum.Wireframe.Anchor.Top); musicSlider.Visual.Y = 30f; @@ -23,6 +28,12 @@ private void CreateOptionsPanel() musicSlider.ValueChangeCompleted += HandleMusicSliderValueChangeCompleted; _optionsPanel.AddChild(musicSlider); + var sfxLabel = new Label(); + sfxLabel.Text = "SFX"; + sfxLabel.X = 20; + sfxLabel.Y = 80; + optionsPanel.AddChild(sfxLabel); + var sfxSlider = new Slider(); sfxSlider.Anchor(Gum.Wireframe.Anchor.Top); sfxSlider.Visual.Y = 93; @@ -42,4 +53,4 @@ private void CreateOptionsPanel() _optionsBackButton.Y = -10f; _optionsBackButton.Click += HandleOptionsButtonBack; _optionsPanel.AddChild(_optionsBackButton); -} \ No newline at end of file +}