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articles/getting_to_know/howto/audio/HowTo_ChangePitchAndVolume.md

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Demonstrates how to load a wav file through a file stream.
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* [Creating and Playing Sounds](../../whatis/WhatIs_Audio.md)
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* [Creating and Playing Sounds](../../whatis/audio/index.md)
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Provides overviews about audio technology, and presents predefined scenarios to demonstrate how to use audio.
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articles/getting_to_know/howto/audio/HowTo_Microphone.md

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## See Also
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* [Creating and Playing Sounds](../../whatis/WhatIs_Audio.md)
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* [Creating and Playing Sounds](../../whatis/audio/index.md)
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Provides overviews about audio technology, and presents predefined scenarios to demonstrate how to use audio.
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articles/getting_to_know/howto/audio/HowTo_PlayASong.md

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## See Also
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* [Media Overview](../../whatis/WhatIs_Audio.md)
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* [Media Overview](../../whatis/audio/index.md)
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Provides a high-level overview about the capabilitiessuch as playing music and video and accessing picturesof the Media API in MonoGame.
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articles/getting_to_know/whatis/content_pipeline/CP_Architecture.md

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### Runtime Components
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Runtime components of the Content Pipeline support loading and using the transformed game asset by your MonoGame game. These components use the [MonoGame library](../WhatIs_MonoGame_Class_Library.md), which can be extended to create custom components.
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Runtime components of the Content Pipeline support loading and using the transformed game asset by your MonoGame game. These components use the [MonoGame library](../monogame_class_library/index.md), which can be extended to create custom components.
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## Content Loader
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articles/getting_to_know/whatis/content_pipeline/CP_Overview.md

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The run-time components of the MonoGame Content Pipeline support the loading and use of the transformed art asset by your MonoGame.
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These run-time components make use of the [MonoGame Framework Class Library](../WhatIs_MonoGame_Class_Library.md), which can be extended to create custom Content Pipeline run-time components.
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These run-time components make use of the [MonoGame Framework Class Library](../monogame_class_library/index.md), which can be extended to create custom Content Pipeline run-time components.
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## See Also
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articles/getting_to_know/whatis/index.md

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This section details some general aspects of the operation of a MonoGame Framework game.
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* [What Is Audio?](WhatIs_Audio.md)
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* [What Is Audio?](./audio/index.md)
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An overview of how the MonoGame Framework provides audio playback through several core audio classes.
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* [What Is Input?](WhatIs_Input.md)
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* [What Is Input?](./input/index.md)
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An overview of how the MonoGame Framework provides input management for games.
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* [What Is the GameLoop?](WhatIs_TheGameLoop.md)
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* [What Is the GameLoop?](./game_loop/index.md)
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A viewport is a 2D rectangle that defines the size of the rendering surface onto which a 3D scene is projected.
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* [What are Vectors, Matrices, and Quaternions?](WhatIs_VectorMatrixQuat.md)
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* [What are Vectors, Matrices, and Quaternions?](./vector_matrix_quat/index.md)
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Presents an overview of the math-related functionality provided by the MonoGame Framework.
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## See Also
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### References
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* [What Is MonoGame Class Library](WhatIs_MonoGame_Class_Library.md)
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* [What Is MonoGame Class Library](./monogame_class_library/index.md)
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An overview of the MonoGame Class Library reference, containing all the API calls available to the MonoGame Framework.

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