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Chapter 5 feedback #31

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SimonDarksideJ opened this issue Apr 25, 2025 · 2 comments
Open

Chapter 5 feedback #31

SimonDarksideJ opened this issue Apr 25, 2025 · 2 comments

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@SimonDarksideJ
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Feedback related to chapter 5

@SimonDarksideJ
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base.LoadContent(); wasn’t in my code, and first appears in this screenshot if you want to highlight that as a change too

@SimonDarksideJ
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This chapter's layout differs from the rest with a large amount of information before the small interactive part at the end. With the previous layout, which had more of a mixture of interaction and information, it made the chapter feel very info-heavy, which lost engagement partway through with the unexpected change. It has you feeling that the “Adding Existing Assets” section is where the interaction begins to start following the steps, only to realise you haven’t been provided with any assets yet, which can be confusing/frustrating. To have it then followed by another step-by-step you can’t fully follow only adds to this. To then go through almost a third of the whole page until you are given things to be able to follow through with suddenly creates a different feeling from the tutorial you’ve been following so far, and loses engagement from being jolted about in styles of structure.

It might help to structure it similarly to previously, with a small shuffle of your sections, maybe opening the editor - adding folders - adding existing assets - loading our first asset - adding built-in asset types and continuing as it was. This at least introduces concepts and puts them into use while still fresh, and gives more of a halfway break in reading rather than suddenly feeling like you are reading through an entire document impatiently before you can do something along with it as you have been doing.

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