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PathFinding in 3D Error #7522

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Saintyboy opened this issue Mar 31, 2025 · 1 comment
Open
1 task done

PathFinding in 3D Error #7522

Saintyboy opened this issue Mar 31, 2025 · 1 comment

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@Saintyboy
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Is there an existing issue for this?

Describe the bug

I have a major path finding issue in the 3d part of the engine. I have narrowed it down to the rotation of objects whilst the game is running; moving an object by clicking and dragging works fine, (unless an NPC has already a predetermined path ), but any rotation of the object in the x and y plane is ignored and the path finding routine uses the object's original rotation rather than the new rotated alignment.
Please advise.

Steps to reproduce

Not published - its on my Gdev cloud as 'Factory -PathFinding bug on rotation'

Q & E rotate the shelving
C toggles 3d view and plan view ( can only move Shelving using plan view activated)
P toggles a crate for collection
i & o adjusts the speed of the npc

GDevelop platform

Desktop

GDevelop version

5.5.228

Platform info

Windows

10

chrome

Desktop

Additional context

Tried all permutations including removing stickies

@Saintyboy
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I found the work around by trial & error with this. It is a bug related to the starting orientation. Must be something to do with the path finding collisions. Anyway, I put the object, (shelves), at a starting orientation of 90deg and solved the issue.

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