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I have a major path finding issue in the 3d part of the engine. I have narrowed it down to the rotation of objects whilst the game is running; moving an object by clicking and dragging works fine, (unless an NPC has already a predetermined path ), but any rotation of the object in the x and y plane is ignored and the path finding routine uses the object's original rotation rather than the new rotated alignment.
Please advise.
Steps to reproduce
Not published - its on my Gdev cloud as 'Factory -PathFinding bug on rotation'
Q & E rotate the shelving
C toggles 3d view and plan view ( can only move Shelving using plan view activated)
P toggles a crate for collection
i & o adjusts the speed of the npc
GDevelop platform
Desktop
GDevelop version
5.5.228
Platform info
Windows
10
chrome
Desktop
Additional context
Tried all permutations including removing stickies
The text was updated successfully, but these errors were encountered:
I found the work around by trial & error with this. It is a bug related to the starting orientation. Must be something to do with the path finding collisions. Anyway, I put the object, (shelves), at a starting orientation of 90deg and solved the issue.
Is there an existing issue for this?
Describe the bug
I have a major path finding issue in the 3d part of the engine. I have narrowed it down to the rotation of objects whilst the game is running; moving an object by clicking and dragging works fine, (unless an NPC has already a predetermined path ), but any rotation of the object in the x and y plane is ignored and the path finding routine uses the object's original rotation rather than the new rotated alignment.
Please advise.
Steps to reproduce
Not published - its on my Gdev cloud as 'Factory -PathFinding bug on rotation'
Q & E rotate the shelving
C toggles 3d view and plan view ( can only move Shelving using plan view activated)
P toggles a crate for collection
i & o adjusts the speed of the npc
GDevelop platform
Desktop
GDevelop version
5.5.228
Platform info
Windows
10
chrome
Desktop
Additional context
Tried all permutations including removing stickies
The text was updated successfully, but these errors were encountered: