diff --git a/lab-python-flow-control.ipynb b/lab-python-flow-control.ipynb index 7905339..880078f 100644 --- a/lab-python-flow-control.ipynb +++ b/lab-python-flow-control.ipynb @@ -143,11 +143,151 @@ }, { "cell_type": "code", - "execution_count": null, + "execution_count": 1, "id": "f238dc90-0be2-4d8c-93e9-30a1dc8a5b72", "metadata": {}, - "outputs": [], + "outputs": [ + { + "name": "stdout", + "output_type": "stream", + "text": [ + "šŸ° Welcome to the Haunted Mansion!\n", + "Your goal: find the treasure without dying.\n", + "\n", + "You find a dusty chest...\n", + "You found a potion!\n", + "Your health: 10\n", + "You walk into a dark corridor...\n", + "\n", + "šŸ‘» A ghost appears!\n", + "You defeated the ghost!\n", + "You found a sword!\n", + "Your health: 10\n", + "You walk into a dark corridor...\n", + "\n", + "šŸ‘» A ghost appears!\n", + "You slash the ghost with your sword!\n", + "You defeated the ghost!\n", + "You found a potion!\n", + "Your health: 10\n", + "You walk into a dark corridor...\n", + "\n", + "šŸ‘» A ghost appears!\n", + "You slash the ghost with your sword!\n", + "You defeated the ghost!\n", + "You found a sword!\n", + "Your health: 10\n", + "You find a dusty chest...\n", + "You found a key!\n", + "Your health: 10\n", + "You find a dusty chest...\n", + "You found a potion!\n", + "Your health: 10\n", + "You find a dusty chest...\n", + "You found a potion!\n", + "Your health: 10\n", + "You walk into a dark corridor...\n", + "\n", + "šŸ‘» A ghost appears!\n", + "You slash the ghost with your sword!\n", + "You defeated the ghost!\n", + "You found a key!\n", + "\n", + "šŸŽ‰ You found the hidden treasure and escaped the mansion alive!\n", + "Final health: 10\n", + "Your items: ['potion', 'sword', 'potion', 'sword', 'key', 'potion', 'potion', 'key']\n", + "šŸ° Welcome to the Haunted Mansion!\n", + "Your goal: find the treasure without dying.\n", + "\n", + "You walk into a dark corridor...\n", + "\n", + "šŸ‘» A ghost appears!\n", + "You defeated the ghost!\n", + "You found a potion!\n", + "\n", + "šŸŽ‰ You found the hidden treasure and escaped the mansion alive!\n", + "Final health: 10\n", + "Your items: ['potion']\n" + ] + } + ], "source": [ + "import random\n", + "\n", + "# Items player can collect\n", + "items = [\"sword\", \"potion\", \"key\", \"shield\"]\n", + "\n", + "def encounter_ghost(inventory, health):\n", + " \"\"\"Simulate a ghost encounter. Return updated health + inventory.\"\"\"\n", + " print(\"\\nšŸ‘» A ghost appears!\")\n", + "\n", + " # Random ghost strength\n", + " ghost_strength = random.randint(1, 10)\n", + "\n", + " # If player has sword, reduce ghost strength\n", + " if \"sword\" in inventory:\n", + " print(\"You slash the ghost with your sword!\")\n", + " ghost_strength -= 3\n", + "\n", + " # If player has potion, use it to heal\n", + " if \"potion\" in inventory and health < 5:\n", + " print(\"You drink a potion and regain 3 health.\")\n", + " health += 3\n", + " inventory.remove(\"potion\")\n", + "\n", + " # Outcome of fight\n", + " if ghost_strength > 5:\n", + " print(\"The ghost was strong! You lose 3 health.\")\n", + " health -= 3\n", + " else:\n", + " print(\"You defeated the ghost!\")\n", + " # Chance to drop an item\n", + " new_item = random.choice(items)\n", + " print(f\"You found a {new_item}!\")\n", + " inventory.append(new_item)\n", + "\n", + " return inventory, health\n", + "\n", + "\n", + "def run_mansion():\n", + " \"\"\"Main game loop.\"\"\"\n", + " health = 10\n", + " inventory = []\n", + " print(\"šŸ° Welcome to the Haunted Mansion!\")\n", + " print(\"Your goal: find the treasure without dying.\\n\")\n", + "\n", + " while health > 0:\n", + " # Random path choice\n", + " choice = input(\"You reach an intersection. Go left or right? \").lower()\n", + "\n", + " if choice == \"left\":\n", + " print(\"You walk into a dark corridor...\")\n", + " inventory, health = encounter_ghost(inventory, health)\n", + "\n", + " elif choice == \"right\":\n", + " print(\"You find a dusty chest...\")\n", + " found_item = random.choice(items)\n", + " print(f\"You found a {found_item}!\")\n", + " inventory.append(found_item)\n", + "\n", + " # Random chance to find treasure\n", + " if random.random() < 0.2:\n", + " print(\"\\nšŸŽ‰ You found the hidden treasure and escaped the mansion alive!\")\n", + " print(\"Final health:\", health)\n", + " print(\"Your items:\", inventory)\n", + " return\n", + "\n", + " # Check health\n", + " print(f\"Your health: {health}\")\n", + " if health <= 0:\n", + " print(\"\\nšŸ’€ You collapsed... The ghost wins!\")\n", + " return\n", + "\n", + "\n", + "# Run the game\n", + "run_mansion()\n", + "\n", + "\n", "run_mansion()" ] }, @@ -162,7 +302,7 @@ ], "metadata": { "kernelspec": { - "display_name": "Python 3 (ipykernel)", + "display_name": "base", "language": "python", "name": "python3" }, @@ -176,7 +316,7 @@ "name": "python", "nbconvert_exporter": "python", "pygments_lexer": "ipython3", - "version": "3.9.13" + "version": "3.12.7" } }, "nbformat": 4,